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Genessia Mods ([personal profile] plungeintofire) wrote2015-07-25 05:44 pm

IC Metaplot Knowledge and Hints/Triggers

GSRF Public Records



Below is an abbreviated list of things any character can learn ICly about the strange mysteries of Genessia by visiting the Genessia Scientific Research Foundation (GSRF) and/or Schnee Foundation Headquarters:

  • There are at least five spirits that seem to govern the cities: one for Fayren, one for Attleton, one for Everglade, one for Nova City, and one for Genessia City. Everglade's spirit seems to be in charge of all the city's barriers. If they appear, they seem to be spheres of glowing light.

  • Tests run on pendant-holders indicate that their bodies tend to be 1-10 years old despite their true age.

  • The barriers exist as a means of protection rather than imprisonment, as outside the barrier is an endless expanse of desert wasteland haunted by 'void spirits.' These manifest in the city as smoky black wisps which will attack pendant-holders and drain their sense of self (emotions, thoughts, memories, morality, etc.). Prolonged exposure can reduce a person to a zombie-like state or even death. The three known cures are to split the effect with someone while in the waters of the Bay (thus spreading the apathy and listlessness between them), sparks of strong emotion from others with strong bonds developed in the game (NOT prior), or just straight up resetting the person by killing them.

  • A man named Dr. Seek (currently imprisoned in Nova City) discovered a rare flower growing in a crystal cavern in Fayren's wilderness. He was able to use the properties of the flower to split characters into a good half and a bad half. After his arrest, investigations into the caverns unearthed six mysterious green crystals that, when scanned, revealed encrypted video journals made by a woman named Atty Cueva. The videos are available for public review in chronological order: 1 2 3 4 5 6

  • If you tip the Paperboy, you'll get a limited reprieve from broken windows and damaged property.

  • No one knows what happens to characters who vanish from the city (drop from the game). It is theorized that they return home, as several have returned having experienced later events from their canon, and have said it was akin to 'riding in their own head as a mute audience member, unable to influence themselves or the events they viewed.'

  • The earliest recorded events of the city indicated that there were originally only four occupants, who dwelled in the city for a year. After that, more pendant-holders began to arrive. When apathy began to set in, the city shut down for several months, and all of its residents with it. When it rebooted, no explanation as to why was given.

  • Gathering four charms via charm quests will grant the holder almost any wish.

  • Don't get too close to the barriers, or you'll pass out.

  • Dying or asking for a subarchway to be opened requires a character to make a sacrifice of anything (material or immaterial) considered to be of value to that character. Apparently this sacrifice is used to divert the attention of the void spirits in order to fulfill the character's request.


If there's something you'd like to add to the list or that you believe was accidentally left off, please PM the mod account. Thank you!



Metaplot and Game Element Hints and Activation Triggers



Listed below are certain activities characters can pursue that will unlock secret parts of the game, hints about the nature of the cities and spirits, and/or trigger plots, events, and metaplot elements. The results of these activities is NOT listed, but if it will lead to a negative or disturbing consequence, a warning will state what may happen (though this isn't guaranteed, as character actions and abilities may mitigate the consequences or alter them to some degree). The mod also can't promise how important to the overall game pursuit of these activities will be. Some will just lead to tiny hints, some will unlock new areas in the setting, some might loose horrible monsters into the world...it's a grab bag!

Please try to be IC with what your character does. Someone who's terrified of water probably wouldn't pursue a hint that's labeled 'go deep sea diving and make friends with sharks.' We also ask that logs and investigations be given extra effort and attention, not just a post with a sentence or two ("'Bob was bored when he woke up so he decided to eat his own pendant.' There you go, mods, what happens next????") Be detailed with what your character does, try to get other players involved, communicate if there's anything in particular you really want.

This is not an all-inclusive list, new hints and triggers will be added on a sporadic basis. If there's a mystery you're particularly interested in that isn't listed here, contact the mod! If the mystery was a past event that the current mod wasn't here to see, please include links to the information/logs in question so the mod doesn't give you any contradicting information.


  • Game has at least 10 giant characters (characters who can't fit comfortably into an average sized apartment and are forced to make other living arrangements)
    Unlocks new setting location (non-metaplot)
    Current Giant Characters: 2/10 (Mother Brain, Qubine)

  • Spend three consecutive nights sleeping in Windgate Creek (must have log that describes the character's activities over those days - ping [personal profile] genpcs with a link)
    Causes severe nightmares with metaplot hints

  • Investigate where food comes from in any of the cities (doesn't need to be logged, but character has to at least demonstrate curiosity in a post and/or report their investigation efforts - contact mod for investigation results)
    Unlocks minor information

  • Explore the woods outside of Windgate Creek (WARNING: pursuing this particular hint will almost certainly guarantee severe mental harm to your character, do not pursue if easily disturbed by content on par with creepy horror movies)
    Unlocks dangerous antagonist that thrives on fear


For ease of communication, when you intend to have your character fulfill a metaplot hint (or if they've already done so), please let us know in the comments below using (you guessed it!) the following copypasta:

om_nom_namur: Art by Pink Afro on Pixiv (thug life)

[personal profile] om_nom_namur 2019-07-03 08:15 pm (UTC)(link)
Which metaplot hint was completed? Go Sailing far out to sea on any rainy or stormy day in Fayren.
What players were involved? Mags, Argent, Alphonse, Berri, Lin, Ariel, Celes, JudgeCF, Zoan, Dae, CrypticGirl, Meido
What characters were involved? Namur, Qubine, Trunks (adult), Rip, Kazuya, Ted, Sabo, Bastien, Ace, Rowan, Silicon, Yuelia
Links to any relevant information: Log
Additional Notes: Event is still in progress