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  <id>tag:dreamwidth.org,2013-06-10:2037054</id>
  <title>GENESSIA MODS</title>
  <subtitle>Genessia Mods</subtitle>
  <author>
    <name>Genessia Mods</name>
  </author>
  <link rel="alternate" type="text/html" href="https://plungeintofire.dreamwidth.org/"/>
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  <updated>2019-10-18T17:21:53Z</updated>
  <dw:journal username="plungeintofire" type="personal"/>
  <entry>
    <id>tag:dreamwidth.org,2013-06-10:2037054:15785</id>
    <link rel="alternate" type="text/html" href="https://plungeintofire.dreamwidth.org/15785.html"/>
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    <title>Pokemon Event- Specials Grid</title>
    <published>2018-02-25T09:18:07Z</published>
    <updated>2018-02-28T22:16:13Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>270</dw:reply-count>
    <content type="html">&lt;center&gt;&lt;img src="https://i.imgur.com/Iw89sbq.png"&gt;&lt;br /&gt;&lt;big&gt;&lt;b&gt;CLOSED EVENT GRID&lt;/b&gt;&lt;/big&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://i.imgur.com/dKF3n4l.png" width="1000px" height="auto"&gt;&lt;br /&gt;&lt;br /&gt;Pick one square that hasn't already been selected by another player. Try to ctrl-F your guess on the page to check if other comments have already had your number, though Tay will alert you if it is a duplicate and allow you to guess again but appreciates you checking first. The squares are formatted with a letter and number, so please include both, and reply with your choice in response to this post. The mod journal will reply with whether you hit a prize or not and what that prize is, then in 3 days an updated grid will be posted and you will be able to make your second guess (with both color and X's and O's for "hits" and "misses" to help people with visual needs). &lt;br /&gt;&lt;br /&gt;If you have any questions, PLEASE ask them on the main event post where indicated as this post is strictly for grid entries.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;This grid is no longer active. Please proceed to part two.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=plungeintofire&amp;ditemid=15785" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-06-10:2037054:15161</id>
    <link rel="alternate" type="text/html" href="https://plungeintofire.dreamwidth.org/15161.html"/>
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    <title>Search Request Rules</title>
    <published>2018-01-31T02:18:34Z</published>
    <updated>2018-03-05T18:37:44Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">Genessia and its cities are composed of vast areas, most of which are uncharted except in the main city. Though there are some areas that will require special items to reach (some of which can be found by searching other areas or using information gained in other searches), most areas simply haven't been discovered yet!&lt;br /&gt;&lt;br /&gt;There are a few rules to doing search requests that you will have to abide by, but otherwise, this post is a nifty way for players to request information about searches their characters perform in game.&lt;ul&gt;&lt;small&gt;&lt;b&gt;1. Players may request one search per month, but may participate in other characters' searches in between.&lt;/b&gt;.&lt;br /&gt;There are over 100 players in this game as we open this option and your mods are only human. If we see that there's not much interest/usage, we may increase the number players may do so that those who are interested can get more out of it but in the beginning stages of this new function, we appreciate your understanding. If you are interested in being very active with searches and have already requested your own for the month, you are welcome to participate in searches that other players have requested if you ask their permission and plot with them first.&lt;br /&gt; &lt;br /&gt;&lt;b&gt;2. Certain superpowers or abilities may have an effect on the search, either positively or negatively.&lt;/b&gt;&lt;br /&gt;For example, if they are using super speed, they'll be less likely to find small things like special items that may be required for other search requests because they aren't performing as in depth of a search. If they have super strength, they may be more capable of moving a large rock that would take 6 people to find a cave to a secret waterfall. If you're a professional camper/outdoorsman, you'll be more likely to find something than someone who spends all day playing video games. Having no special abilities won't negatively affect searches, but having teams will. If you have 2 or more people involved in your search, you will be more likely to find something.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. All searches require a log or related post.&lt;/b&gt;&lt;br /&gt;If you try to request a search and cannot provide a link to your previous search's activity, you may be denied your search request. This is for fairness to all players who perform searches- there is a chance of plot information being found, special items, and other things and we want to make sure that people who put in the effort are rewarded. You don't have to do a log if you don't want to, but you should at least make a network post like "LOOK AT THIS HELLA BURIED TREASURE I FOUND WHAAAT" but, you know, IC.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;4. Let us know if you or your character is not interested in finding plot-related information.&lt;/b&gt;&lt;br /&gt;We know not everyone wants to get involved with the overarching plot, but may still want adventure, cool treasure, fights, or just to have fun. That's fine! But please don't say that you want to be involved in plot-related things if you have no intention of sharing information found with others or your character is likely to just throw something important on the ground and walk away from it. This helps us make sure everyone is getting the most out of their search requests and events without taking anything away from either those who want plot or those who don't, so we appreciate your cooperation!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;5. Understand that whether or not you find something is determined by a Random Number Generator and the odds of success may be altered based on your responses in your Search Request Form.&lt;/b&gt;&lt;br /&gt;However, there are set odds available based on different scenarios. If your character brings something to the table we didn't account for, this table will be updated. Note that omniscience/omnipotence will not have an effect on the RNG for fairness's sake.&lt;br /&gt;&lt;blockquote&gt;Standard Search: 1 of 7&lt;br /&gt;Team Search: 1 of 3&lt;br /&gt;Search with Powers that may increase chance of event (telepaths may detect people more, dowsing can lead people in better directions, breathing underwater may increase underwater searches, positive luck-related powers, etc.): 1 of 4&lt;br /&gt;Search with Powers that may increase search range, but decrease depth of search (using magic to look ahead in a path may get you to where you want to go but may cause you to miss things you aren't looking for, super speed, etc.): 1 of 5&lt;br /&gt;Specialized Equipment to Increase Search Potential: 1 of 5&lt;br /&gt;Combination of Increased Event Powers/Equipment and Team Search: 1 of 2&lt;/blockquote&gt;What type of event will be determined by the moderator and should be informed by the information you fill out in your form. If you don't find anything of note, moderators may still provide information about something that could be found there or clues to another location or event.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;6. Though some searches may trigger events, others you may just find special items or cool architecture and you're free to do what you want with it.&lt;/b&gt;&lt;br /&gt;Just remember that if you destroy something, actions have consequences. Don't have your character destroy an ancient monument if you don't want the local historical society pitching a publicity nightmare. Don't send a meteor down on a forest in a fight against a monster unless you're ready to accept that the escaping animals have to go somewhere. However, if you destroy an evil demon temple and save the world from its planned apocalypse, you might get some good karma rolling around your way. Consequences can be negative or positive, but they are there.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;7. There are no "re-rolls" on finds.&lt;/b&gt;&lt;br /&gt;If you find something, that's your find. What your character does with it from there is up to you, but you don't get to re-roll if you're not interested. However, if you don't want to do anything with it, you may choose to pass the find on to someone else who is. But once something is revealed, it's revealed.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;8. You may request your find not to contain certain types of content you may be sensitive to.&lt;/b&gt;&lt;br /&gt;If you aren't interested in having your character deal with death or spiders or swimming pools or whatever it is you or they are afraid of, feel free to note it in your form. We don't want to make you uncomfortable, and search requests may result in all kinds of scenarios just like real history. But please be reasonable. If you want to search Everglade and say no horror, you might end up with your character finding a penny on the ground for the sass. Not even a cool penny worth a bunch of money because it's rare, just some regular-ass lame penny. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;9. Fill out the form completely and in short sentences.&lt;/b&gt;&lt;br /&gt;We love that you are enthusiastic about your characters, but if in trying to describe "psychic powers" you give us a multi-paragraph thesis, we are not going to count your powers for your search odds. Clarity and conciseness will take you far in life.&lt;/small&gt;&lt;/ul&gt;Alright, now that we've got the nitty-gritty out of the way, you can either proceed to the request submission page!&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;b&gt;&lt;a href="https://plungeintofire.dreamwidth.org/15393.html"&gt;OKAY OKAY, I agree, take me to the form already!!&lt;/a&gt;&lt;/b&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=plungeintofire&amp;ditemid=15161" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-06-10:2037054:10013</id>
    <link rel="alternate" type="text/html" href="https://plungeintofire.dreamwidth.org/10013.html"/>
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    <title>FAQ - Miscellaneous</title>
    <published>2017-05-25T02:59:02Z</published>
    <updated>2019-06-03T21:21:36Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;small&gt;&lt;b&gt;How does my character ICly request anything?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Each character's communication device contains a contact link with the CPU of Genessia City, which can convey requests for additional amenities, buildings, subarchways, jobs, etc.  A character need simply ask for what they desire (although the CPU may decline a request). Information is also ICly available by posting and making a request to other characters.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;What the hell is up with that Paperboy?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;The Paperboy is a way to keep tabs on what's happening in the game, usually through sarcastic articles and weather reports.  It costs two dollars a month to subscribe -- just idly wishing you had a newspaper or a way to refer to a news source in any way is enough to get you signed up on the list.  At the top of each newspaper delivery post is a list of people randomly selected to (possibly) have their windows broken by a flung newspaper. If you do not wish this to affect your character, you are welcome to ignore your character's name being listed.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;Can I kill the Paperboy?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Sure, you sick psychopathic child murderer. He dies surprisingly easily, as even sprinklers can be lethal to him!  But he always comes back, and he'll probably charge you extra for killing him.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;My character broke their communicator. Will it fix itself?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;No, you have to pay for new ones out of pocket. Communicators are sold in both Genessia City and Nova City.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;Can my character bring their Pokemon from their previous game or canon?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Pokeballs are small enough to fit on your character, so go for it.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;Can we have another Pokemon event?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Pokemon-related events have proven to be popular, so on average one shows up every year. If you missed it, you'll just have to wait for the next one.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;My character had to have some kind of surgery while in the game. What are the recovery and rehabilitation details?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;It will take the same as in real world / relative canon unless she received help from other worlds' healing methods- of which there are plenty in Genessia, whether it be through technology, magic, bending, or some other form of healing from other worlds. Nova City also has much more advanced medical technology than the other areas, so it really depends on where the medical procedure takes place.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;Are there video games, TV shows, movies, etc. available in game?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Sure thing! Just be aware of 4th wall rules.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;What's with the rumors that get posted every so often?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Every town has gossip! These ones will be about player characters in the game and are typically just random stuff, though occasionally true ones will crop up just to keep it fresh. We don't have a way for players to submit their own rumors yet, but please look forward to it as a potential future feature.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=plungeintofire&amp;ditemid=10013" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-06-10:2037054:9771</id>
    <link rel="alternate" type="text/html" href="https://plungeintofire.dreamwidth.org/9771.html"/>
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    <title>FAQ - Canon Updating / The Dream Docks</title>
    <published>2017-05-25T02:58:05Z</published>
    <updated>2019-06-03T21:17:45Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;small&gt;&lt;b&gt;I want to canon update my character. How do I do this?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Your character must ICly go to the &lt;a href="https://plungeintofire.dreamwidth.org/2949.html#DD"&gt;Dream Dock&lt;/a&gt;. They will sleep for 3 days and regain memories of their time there. This can also work for "game updates" if they are a game-port character and, more recently, to update characters' memories to include in-canon alternate universes and multiple CRAUs at the same time upon moderator approval. To get moderator approval and read more about this option, click &lt;a href="https://plungeintofire.dreamwidth.org/5682.html"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;What if my character dies or is injured during their canon update and I want them to have the injury?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Because the character is dreaming, they should normally not sustain injuries or die from being at the Dream Dock. However, if your character loses an arm during a canon update (especially if you play from an ongoing canon) and you would like your character to not have that arm, you have the option of your character waking up with that specific injury. The Dream Dock technicians will be at a loss to explain how it happened, since it seems to occur instantaneously seconds before the character awakens.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;Can I update my character's CRAU memories as if it were a canon update?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;If you are currently playing a character in a game and game-import them into Genessia, yes. It would be the same process as a canon update.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=plungeintofire&amp;ditemid=9771" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-06-10:2037054:9685</id>
    <link rel="alternate" type="text/html" href="https://plungeintofire.dreamwidth.org/9685.html"/>
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    <title>City Guardians, Government Leaders, and Criminal Justice</title>
    <published>2017-05-25T02:57:26Z</published>
    <updated>2019-06-09T20:01:55Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>5</dw:reply-count>
    <content type="html">&lt;a name="GUARDIAN"&gt; &lt;/a&gt;&lt;small&gt;&lt;b&gt;What's a City Guardian?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;A City Guardian is a special position that must be earned both ICly and OOCly.  This character is in charge of protecting a city from threats, both internal and external, and keeping the peace. Note that morality has nothing to do with it; an antagonist can be a City Guardian the same as a protagonist can. A nomination and campaign period will last 1.5 to 2 weeks during which any character that ICly demonstrates his or her willingness to take on such a role will be considered. This will be followed by an OOC poll to determine which character should receive the job (assuming any others wish to run). If only one character/player is interested for the City Guardian position in a specific city, a poll will not be necessary and the character will win the election by default.&lt;br /&gt;&lt;br /&gt;Elections will be held in June and December. If the player of a City Guardian drops and there are 3 months or more left, an emergency election may be held. If there are less than 3 months, a Deputy Guardian may take over duties temporarily until the next election.&lt;br /&gt;&lt;br /&gt;OOCly, a City Guardian is expected to be at least moderately active due to their higher level of involvement with the city, and is expected to make at least one post to the IC community every other month, preferably more frequently than that, and still comment other characters in between. The player of a City Guardian is also asked to come up with at least one (and hopefully more!) city-wide event during their six-month term to encourage more RP opportunities, as well as submit 1-10 bounty hunting hooks each month to be used in the bi-weekly newspaper (bounty hunts do not have to be moderated by the guardian, but we happily encourage this if the guardian player is up to the task).  Failure to do so may result in a loss of the job, which will be offered to the public once more, and they may not be re-elected during the next election.  A city guardian may personally select up to two "Deputy Guardians" to support them; a poll is not necessary for these assistant positions, as anyone may apply ICly for the job and the guardian is responsible for deciding who to accept and who to reject. They may also personally choose one executive assistant to handle more mundane affairs such as paperwork, media relations, and keeping the office stocked with coffee. The other three deputy spots will be open to the public and filled on a first-come first-served basis. Please also note a few additional guidelines regarding elections for City Guardians:&lt;ul&gt;•If a City Guardian candidate does not participate in any part of the election process beyond declaring that they are running, their name will be removed from the polls. Moderators will check before the poll is posted to confirm.&lt;br /&gt;•If for whatever reason a candidate is declared the winner of the poll and then decides to drop or concede, the next runner up will be named as long as it is within 2 weeks of the poll's close.&lt;br /&gt;•If no candidate runs for a position, the current City Guardian will be asked to continue their position until the next election. If the current City Guardian declines, the position will be offered to their first hired, currently working deputy, then to their second deputy. If all parties decline, the election nomination process will be reopened solely for the city in question.&lt;/ul&gt;&lt;small&gt;&lt;b&gt;What kinds of privileges and roles do guardians and government leaders have?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;ICly, government leaders are responsible for implementing, revising, and disposing of laws.  They are also the go-to person for city and community issues, such as sponsorship of fundraising, gathering volunteers for special projects, and keeping citizens informed.  Guardians are responsible for keeping people safe.  There is some overlap between the two, and the positions can work in perfect harmony if both characters are agreeable.  If the players are both on board, however, there can be plenty of conflict and strife with a city guardian trying to mitigate a government leader's weird or selfish laws.&lt;br /&gt;&lt;br /&gt;OOCly, government leaders and guardians will be able to work closely with the mod team when brainstorming events, and the mods will typically ask for volunteers if a certain event will affect only one or two cities.  Guardians will typically be in a good position to defend other characters in the case of an emergency and (as long as they're willing to take the proper initiative) be exposed to more action-oriented RP hooks, and both types of roles are likely to be considered for important roles in future events.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;How does the Genessia criminal justice system work? Like, do the subarchways have their own systems or is it all central? Do they have the death penalty?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Each archway has its own system! See below:&lt;br /&gt;&lt;br /&gt;Genessia: There is currently a police force and jail, in addition to a superpowered jail for high priority and supernaturally dangerous criminals. Officers will enforce the laws under the leadership of the City Guardian. Whether the Death Penalty is allowed or not is up to the current Government Leader. &lt;br /&gt;&lt;br /&gt;Attleton: This is a Citizen's Arrest! Attleton is largely run by the Neighborhood Watch, which is probably why there's a lot of street crime, but there isn't much in the way of a real police force here. NPC citizens will definitely come try to interfere if they can. Capital punishment is not legal in Attleton.&lt;br /&gt;&lt;br /&gt;Everglade: Think old fashioned Scotland Yard-style police force. They will look for evidence, but since there's a lot of mystical stuff here, it's a little difficult sometimes. They may also consult psychics for testimony and mediums to ask the dead to give their testimony in court. The death penalty may be decided upon in court, but it's unlikely and only after a loooong jail sentence. Unfortunately, they don't have a 'Sherlock' so unless the City Guardian is busy, most of the large cases are left to the City Guardian's discretion or bounty hunters. &lt;br /&gt;&lt;br /&gt;Fayren: Knights and guards focus on defending more important areas/objects/events and will step in if they see something going on in front of them, but overall? It's the City Guardian's job to protect the citizens themselves. There is a court if a person is caught, but it isn't exactly fair and most of the evidence is based on hearsay, rather than actual quantifiable data. There's no set standard for punishment, so depending on who you pissed off, it could be anything from being put in the stocks for a day to being executed by hanging or other medieval-style death. City Guardians may suggest punishments, however, and these suggestions are typically yielded to unless the person your character pissed off specifically was in the courts of royalty. &lt;br /&gt;&lt;br /&gt;Nova City: There is a Robopolice force in addition to whatever force the City Guardian brings. Nova City is fairly self-sustaining when it comes to local authorities, many of the forms of security in the area being mechanical in nature. There are, of course, plenty of criminals that find ways around this. It's never a dull job, and if you've got a know-how with tech, it could definitely give you the edge in Nova City. Capital punishment is currently outlawed in Nova City. However, if a security/police robot catches you in the act, they will attempt to stop you and do not typically hold back those resisting arrest. As of September 2016, &lt;a href="https://whiteas.dreamwidth.org/3994.html"&gt;Nova City requires bounty hunters to hold a license&lt;/a&gt; to prevent wanton cruelty and severe property damage. The city is also broken up into security sectors to improve safety.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;There are bounties in the newspaper. What's the deal with them?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Bounties are tasks your character can complete that count as bonuses to your character's income that last for a while depending on how big of a bounty it is. Basically, add an extra star onto your character's income as a "boost" for that month. (Information about income is available on the &lt;a href="https://plungeintofire.dreamwidth.org/11264.html"&gt;employment page&lt;/a&gt;.) A bounty's worth will be listed typially from 1-4 * point values (and sometimes more) and be equivalent to a month's salary at the corresponding level. &lt;br /&gt;&lt;br /&gt;A player will be allowed to claim bounties and handwave most of them, but for every 3 claims they need to have at least 1 log posted. To claim a bounty, reply to the most current newspaper post that it was listed in. This needs to be done whether a log is attached or not.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;My character broke the law and went to jail. I'm fine with accepting IC consequences, but what now? This is boring.&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Worry not!  If your character is a villain and still has access to their pendant, they can escape to Somorrah by concentrating and walking through any door, so that bathroom break can double as a flight to sweet freedom.  You can also arrange jailbreaks with other characters, and working things out with the guardian and deputy players.  If all else fails (i.e. they don't have a pendant, the players are being hardheaded about your character being active again), the pendant will be mysteriously returned to them after 1-2 weeks, and the character can close their eyes and *think* about stepping through a door to be teleported to Somorrah.  If your character is jailed and not a villain, then arrangements should be made OOCly for your character's escape with other relevant players.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=plungeintofire&amp;ditemid=9685" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-06-10:2037054:9368</id>
    <link rel="alternate" type="text/html" href="https://plungeintofire.dreamwidth.org/9368.html"/>
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    <title>FAQ - Employment, Finances, and Housing</title>
    <published>2017-05-25T02:56:43Z</published>
    <updated>2019-06-03T20:32:49Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>12</dw:reply-count>
    <content type="html">&lt;small&gt;&lt;b&gt;How does money work in Genessia?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;The monetary system in Genessia consists of a currency called Red Bills. There are varying denominations of this bill and for the sake of the OOC portions of the game like the employment and housing pages, we use pay levels indicated with asterisks (*) to show how much a person would make from a job. It makes the math easier. There is more information about the conversion values &lt;a href="https://genessia-ooc.dreamwidth.org/229965.html"&gt;here&lt;/a&gt; so you can know how much the pay levels are worth and have a starting-point if you want to know how much money your character is spending. The post is in USD, so you may need to convert USD to your currency before converting to red bills. Keep in mind that asterisks are purely meant for estimation purposes, and are not a concrete measurement.  A doctor and a guardian won't have exactly the same paycheck despite both having 5-star jobs, but it'll be close and they'll be able to afford a similar lifestyle with their income.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;How does my character apply for a job?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;ICly, they go to the job center and fill out an application.  The applications are fairly simple, requesting little more than a name and previous qualifications.  If they're qualified, bam, they have the job! The exception to this guideline are City Guardians and Government Leaders: there can only be one for each city and this is a position that must be won by election. &lt;br /&gt;&lt;br /&gt;OOCly, you need to comment to &lt;a href="https://plungeintofire.dreamwidth.org/11264.html"&gt;THIS POST&lt;/a&gt; by following the instructions listed.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;If my character has a house, then loses housemates and/or gets a lower-income job, do they lose their house?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;No, but they might have difficulty with the upkeep required. A big fancy mansion will likely get dusty with overgrown shrubs and grass if you can't afford to have someone take care of it.  You can play this out if you wish, as it might make for some interesting and light-hearted RP.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;My character is capable of building their own place to reside. May they and will there be any costs to do so?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;It depends on the location and the cost of materials. Cities like Nova City and Attleton may have certain building restrictions and taxes, while going to Fayren and making your very own wood cabin will only require materials and a decent amount of space. In short, your character's income and skill level should match up to what you want to do. &lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;I play a child character and they have no one to take care of them. Is there a local area where child guardians are present?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;There aren't any mod-run NPCs who take on guardian roles for kids. However, other players may have characters that will do just that, or you can choose to NPC a person in town to help them out for purposes of getting settled. Other alternatives would be to randomize your housing to latch onto a roommate (with the player's permission) or to create a business that specializes in foster child care.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;The job I want for my character isn't listed and I don't want them to start a business. Help!&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;You don't have to start a business, just comment to the employment page with the form and make up a name for a business (or if it already exists in game but isn't on the employment page, it's probably because we were trying to save space). Feel free to have your character do any job they please. You can also request to have the business added to the setting page, just make a note on the form that this is what you want to do.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=plungeintofire&amp;ditemid=9368" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-06-10:2037054:9052</id>
    <link rel="alternate" type="text/html" href="https://plungeintofire.dreamwidth.org/9052.html"/>
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    <title>FAQ - Charms and Wishes</title>
    <published>2017-05-25T02:56:06Z</published>
    <updated>2019-06-09T19:41:14Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>9</dw:reply-count>
    <content type="html">&lt;b&gt;&lt;small&gt;What is a Charm Quest?&lt;/small&gt;&lt;/b&gt;&lt;br /&gt;A charm quest is essentially a small event in which characters participate and may receive a reward for doing so. Many charm quests will have multiple winners, though some will only have one or two. The point of charm quests is to gather charms, which can be exchanged for wishes. &lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;What do the charms look like?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Charms appear to be very literal charms that fit on the chain of the pendant each character receives. There are four spots for charms on the pendant's chain. Each charm will take the shape of something relating to the event they are relating to. For example, if a character received a charm in the Nova City Shut Down event, since it dealt with electricity, the character would receive a small lightning bolt shaped charm. It emits a faint warmth upon touch and when four charms are connected to the necklace, it will glow dimly the same color as the owner's pendant. When the charms glow, that means they are ready to be traded in for a wish. Each charm connects to the necklace and can only be removed by the owner of the pendant it is connected to.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;How many charms does my character need to make a wish and do they need to be different kinds?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Your character needs four charms to make a wish, but they do &lt;i&gt;not&lt;/i&gt; have to all be different charms. If all four are different charms, your character has no limit on their wishes other than what is listed in the "What can my character not wish for?" section. If you use multiples of the same charm, there may be limitations to its capabilities. For example, using 4 Attleton charms would make it impossible to ask for magic as a wish. Using two Fayren and two Nova City would have trouble bringing mundane items to the world like photographs or pets. Having 4 different charms would give you the most power with wishes. If you are unsure, please ask a moderator.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;What can my character wish for?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Just about anything. Possessions from their home world, large &lt;a name="PETS"&gt;&lt;/a&gt;pets, memories or anything they sacrificed to either open an archway or revive from death, a new pony, a piece of chocolate-- it's up to the character, as long as it isn't listed just below in the "What can my character not wish for?" section.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;What can my character not wish for?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;You can't wish for charms, nor can you wish for anything that the central force behind Genessia does not want you to have, though such things are few and far between.  Wishing for a city to be destroyed or the planet to blow up isn't going to happen; neither is wishing for people to no longer arrive or depart.  Any of these things will be met with a flat and IC 'No. Pick something else.'  OOCly, don't wish for anything that would affect another player's character unless you have their OOC permission to do so.  Even if you have IC motivation, you still MUST have the player's express consent. You also can't wish for more wishes. All wishes must be approved by a moderator before they can be ICly enacted. &lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;My character gave up a memory, how can they wish for something they don't remember having?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;The character might not retain the memory any longer, but they will be aware that they gave up &lt;i&gt;something&lt;/i&gt; important.  They just have to wish to regain that something, nebulous as it might be.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;How do I make a wish?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Events will be held that will offer a prize of at least one charm from one of the four outlying cities.  Other prizes, such as money or items, may also be awarded to runners-up.  By collecting one full set of charms, the set may be exchanged for one wish.  The event varies: it may be a contest, a trial to see who best embodies a desired quality or trait, or a charm might even be given to someone who performs a great service.  The terms of winning a charm may or may not be stated explicitly -- the only way to have a decent shot is to participate in the event. Player-run events may also yield charms if the player running the event requests it from a moderator and the chances of winning during the event are open to everyone, not just a small group of characters.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;Can my character give charms to another character?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Charms do not transfer from player to player of the same character upon drop. (Ex: Player Bella plays Emma Swan and gets a Fayren Charm, then drops. When Player Nomad4Lyfe picks up Emma Swan, Nomad4Lyfe's Emma does not have a Fayren Charm. Additionally, charms can also not be transferred from character to character if they have the same player or be given from Character A (player 1) to Character B (player 2) then to Character C (player 1 again). Not cool, follow the rules and stop trying to find loopholes. However, if your character just wants to give it as a gift to another character in the game, that's totally acceptable. It's theirs to do with as they wish. This also means that they can be stolen, so please be careful with your charms!&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;What if I don't want my character to participate in an event?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;All events (and charm quests) are completely optional. If a player-run event takes up an entire archway, it needs to be run by the moderators with available opt-out options because it will inevitably affect a large number of players. If there's an "everyone turns into a puppy omfg" event, it's entirely possible that your character got skipped for unspecified reasons.  If you need an IC excuse, then being in a subarchway or the Bay or any other mystical place may or may not have provided event protection when the changes took effect.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;Who has charms?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;&lt;a href="https://docs.google.com/spreadsheets/d/1ALjbb3S-mvak4VQBx_zeJGN9COy2bJrB-xwzeLpqYOY/edit?usp=sharing"&gt;Check it out&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;My character has four charms. How do I claim a wish for them?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Reply &lt;a href="https://plungeintofire.dreamwidth.org/10318.html"&gt;here&lt;/a&gt; after verifying that all of your charms are listed on the spreadsheet. If your charms are not on the spreadsheet (perhaps you didn't claim them when the spreadsheet came up or maybe a mod screwed up, it's entirely possible- both you and I are human beings we make mistakes), you'll need to include links to the charm events your character received a charm from in order to receive the wish.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=plungeintofire&amp;ditemid=9052" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-06-10:2037054:8830</id>
    <link rel="alternate" type="text/html" href="https://plungeintofire.dreamwidth.org/8830.html"/>
    <link rel="self" type="text/xml" href="https://plungeintofire.dreamwidth.org/data/atom/?itemid=8830"/>
    <title>FAQ - Deaths and Sacrifices</title>
    <published>2017-05-25T02:55:32Z</published>
    <updated>2019-06-03T20:04:22Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;small&gt;&lt;b&gt;What happens when a character dies?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Their bodies dissolve within two hours, if nothing is done to revive them.  Previously dead bodies remained and were taken away physically, but since the unlocking of Windgate Creek this method of corpse retrieval is no longer necessary.&lt;br /&gt;&lt;br /&gt;At that point, the character will see nothing but white, and will be required to sacrifice something important to them in order to receive a rejuvenated body and return to the city (they will wake up in the Bay again).  If they refuse, the character is dropped from the game. The character themselves chooses the sacrifice as an IC decision. Genessia will not take anything without their permission.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;My character died in canon and I want them to wake up here. Do I still need to have them pay a price to be revived?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;No. Your character can wake up in the Bay either fully recovered, with their injuries healed to the point that they are not in a life-threatening situation, or you can have them dying and needing to call for help via the communicator. If you do that and have your character die after arriving, however, they will need to sacrifice something to be revived as they died within the world of Genessia.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;When a character dies, does their network device respawn with them, and if so is it the same with all the history or does it reset?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;The network device will be with them when they're revived unless it was damaged in the death event. For example: If the character drowned and their device got soaked, they have to buy a new one. The character's "account" is hooked to it though, so upon activating the new device, it will automatically upload the data much like a present-day cell phone does.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;What sorts of things can a character sacrifice?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Anything, as long as it holds some importance to the character.  It can be a memory, a personal belonging, a skill, an ability, etc.  Please note that you can't give up something the character wouldn't mind getting rid of (such as memories of a disliked rival or villain), or something that can easily be replaced.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;Is it possible for a character to regain something they sacrificed?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Yes, however there is only one method which is to gather four &lt;a href="#CHARMS"&gt;charms&lt;/a&gt; and make a wish.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;Do characters collect scars in-game and what happens to those scars when they die?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;You can have your character keep their scars and that would be the typical case, but if you would like your character to lose a game-gained scar, it may be repaired or visibly decreased during the revival process. This will only work for game-gained scars, not canon-gained scars. If your character needs/wants to get rid of a scar, there are healers in game that can likely assist with that and Nova City's technology is impressive enough to fix cosmetic damage- they don't need to die to get rid of scars if that's what the character wants. If a character dies and you want them to have a scar to remember it by, that's fine, though it will only be at the point where they died. (So if they're shot, there'll be a bullet scar if you'd like.) However, if their bodies are damaged too significantly for recovery they'll be refreshed entirely (so if they're burned to death, they won't have burn scars all over their body and any other scars they gained in game might disappear as well).&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=plungeintofire&amp;ditemid=8830" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-06-10:2037054:8682</id>
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    <title>FAQ - NPCs</title>
    <published>2017-05-25T02:54:53Z</published>
    <updated>2019-08-17T23:59:55Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>6</dw:reply-count>
    <content type="html">&lt;small&gt;&lt;b&gt;What's this about the populace?  How does that work?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;For the sake of simplicity, we'll just say that all the cities are populated with NPCs.  Sometimes you need lackeys, or someone to serve you a hamburger.  Sometimes you want to go do something evil without having to screw over a player's character, or you want to go fight some monsters to keep your skills sharp.  Well, there you go, NPCs are at the ready!  Not only will you find NPCs in each of the major cities, you'll also find them where applicable in the extra Archways that people have established.  You can assume that characters who haven't been apped are present in the subarchways, but interaction with them should be minimal and either summarized or done behind the scenes.  Once a character is apped, the NPC version won't show up in that town anymore unless the character gets dropped.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;small&gt;Are the NPCs real people?&lt;/small&gt;&lt;/b&gt;&lt;br /&gt;The NPCs are NOT REAL (though a character might not realize this), and are easily distinguished because they lack the necklaces that those called formally into Genessia were given.  While the NPCs can't exit a town through an archway or subarchway, they can be escorted through as long as they're in contact with someone who possesses a necklace. Only NPCs escorted through a subarchway by the owner of that subarchway will be able to remain outside of it for more than 24 hours. NPCs are unique in design, and no two NPCs are alike unless they're twins. NPCs will match the genre for the subarchway they are in. (Nova will have a more superpowered/alien/robot/cyborg/etc. population, Fayren will be more fantasy-style, and so on.)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;small&gt;Are the NPCs created by the spirits?&lt;/small&gt;&lt;/b&gt;&lt;br /&gt;Yes!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;small&gt;Do the NPCs act differently than "real" people do in any noticeable way?&lt;/small&gt;&lt;/b&gt;&lt;br /&gt;They seem to act like normal people except that they don't have pendants/necklaces and that they cannot cross through cities without being escorted by someone who possesses one. If someone with the ability to sense souls/aura/chi/whatever you want to call it tries to sense theirs, they will not be able to sense one (anyone with a pendant would be sense-able).&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;Who plays the NPCs for bounties?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Most of the bounty NPCs can be played by anybody who wants to take them on, as the mods usually won't have time to run long and involved threads with them. If it is a special mod NPC, then a mod will play the NPC and it will be noted in the posting. Otherwise you are free to play the NPC yourself or ask someone else to play the NPC for you.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;What happens when NPCs get killed?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;The ones in Genessia do not respawn typically, instead going to the following locations in each archway:&lt;ul&gt;Genessia: Genessia Hospital's Morgue- processed by medical examiner and taken away by official Genessian Undertakers, though they don't seem to have names or much in the way of talking.&lt;br /&gt;&lt;br /&gt;Attleton: Outsources its dead to Genessia, which has a bigger hospital.&lt;br /&gt;&lt;br /&gt;Nova City: Nova City Hospital Digital Analysis Morgue. Computers do the analysis, then the Genessian Undertakers come. (Same as Genessia.)&lt;br /&gt;&lt;br /&gt;Fayren: Fayren residents cremate bodies. There is no formal examination unless specifically requested by law enforcement.&lt;br /&gt;&lt;br /&gt;Everglade: Law enforcement gets the body first and may choose to send it to whoever they need- be it a spiritual leader or psychic or straight to the funeral home, then buried in one of Everglade's many graveyards.&lt;/ul&gt;This only applies for the NPCs within those cities, however. Subarchway NPCs will be regenerated within the subarchway if they are killed or irreparably harmed and will lose all memories of the event.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=plungeintofire&amp;ditemid=8682" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-06-10:2037054:8317</id>
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    <title>FAQ - Pendants and Spirits</title>
    <published>2017-05-25T02:49:07Z</published>
    <updated>2019-06-03T19:45:56Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>11</dw:reply-count>
    <content type="html">&lt;small&gt;&lt;b&gt;What are these pendants?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;A pendant is a necklace set with a small opal-like stone that every character who is not an NPC arrives with. The only ICly known use for it is that you can pass through to other archways if you have yours on you. You also only get one, so if someone steals yours you better get it back. They are virtually indestructible, however, so don't worry about damage.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;How do I know what color my character's stone is?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;The color of the character's stone is based on the genre that their series is from.&lt;blockquote&gt;Nova City = sci-fi = red.&lt;br /&gt;Attleton = general modern or slice of life = yellow.&lt;br /&gt;Everglade = horror, supernatural = blue.&lt;br /&gt;Fayren = fantasy, historical = green.&lt;br /&gt;Sommorrah = villains = black flecks visible only to the owner&lt;/blockquote&gt;&lt;small&gt;&lt;b&gt;What if a character has multiple genres attached to the fandom source? What if none of those genres fit my character?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Then the character has multiple strong colors in their necklace stones, and may choose whichever city they like to establish their subarchways. If none of those genres fit, feel free to pick the closest-related genre. If you need help, ask a mod.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;What are the Key Pendants?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Each city had a key pendant associated with it that appears to fit in a door located at the back of The Bay. There was only one for each city and they must be earned through events that demonstrate the character's ability to show key features that fit with each of the archways. All of the pendants were collected and used to open Windgate Creek in the spring of 2019. The Key Pendants are currently dormant and good for nothing.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;small&gt;Okay so there are pendants and key pendants and spirits too and they're all city-centered. So who are the spirits?&lt;/small&gt;&lt;/b&gt;&lt;br /&gt;The spirits are the ones who brought people to Genessia. They are the creators of this environment, and not much is known about them. In game, a few people have had a chance to meet the spirits of Genessia City, Everglade, and Fayren.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;small&gt;Okay so what &lt;i&gt;is&lt;/i&gt; known about the spirits in-game?&lt;/small&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;GENERAL&lt;/b&gt;: The spirits helped create Genessia. In "corporeal" form, they look like glowing orbs of the colors associated with their cities. Each city has its own purpose that works in conjunction with the others. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;EVERGLADE SPIRIT&lt;/b&gt;: The spirit of Everglade was the first to show itself, a blue orb. It shared with Dracula/Vlad Tepes III that it is the one who creates the barriers, runs them, but it takes his own energy to do so. It utilizes the energy from fears generated within Everglade to turn it into protection from fear. The spirit must use its own energy to turn those emotions to a barrier and keep the cities safe while the other spirits, already within the cities' limits do their part to keep Genessia functional. When the barrier was badly damaged in July 2015, the Everglade spirit was severely injured and Vlad took advantage of this to try to take down the barriers entirely, but was stopped by Natsu Dragneel and Lucy Heartfilia with the assistance of Genessia City's spirit. Everglade's spirit shared that the people here are not yet ready to survive outside of the barrier. (Note: The only witnesses to Vlad's actions were Lucy and Natsu, so their account is the only proof that Vlad did this outside of the spirits' themselves. Please do not go accusing the character of anything without your character having heard this information from someone else.)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;GENESSIA SPIRIT&lt;/b&gt;: Genessia's spirit manifested itself into a corporeal form in a clinic during the barrier breach in order to find assistance to save the Everglade Spirit from Vlad. It is a pale purple orb. It approached Lucy and Natsu Dragneel and possessed Lucy so that Lucy could utilize its powers to save the Everglade Spirit. Genessia's spirit has abilities relating to life, death, and regeneration but it's not clear what exactly they are.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;FAYREN SPIRIT&lt;/b&gt;: This spirit holds dominion over memories and the concept of self. It is the one in charge of taking sacrifices because of this. It took the sacrifices necessary to get the empty spirits away from the barrier so that the Genessia Spirit could heal the Everglade Spirit and restore the barrier. It is a green glowing orb.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;ATTLETON SPIRIT&lt;/b&gt;: No information is known.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;NOVA SPIRIT&lt;/b&gt;: No information is known.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;What are empty spirits?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Empty spirits, sometimes called void spirits, are unnerving creatures that live outside of the barriers. There have been two occasions on which they have broken through. They appear eager, hungry. If your character gets caught, these spirits will suck your character's emotions, motivations, and even morality until they're an empty shell of themselves. It's basically what happens if your character touches the barrier, except they'll be awake the entire time and they won't leave anything left. You will have the option to play your character at that point basically as a soulless husk attempting to find the one thing it lacks: emotion.&lt;br /&gt;&lt;br /&gt;There are three ways for a character to regain their emotions/morals if they are removed from them by these spirits:&lt;ul&gt;1. They must be pushed into the waters of the Bay by someone who isn't affected and the Bay waters will split the difference between anyone standing in the Bay, then both characters will take some time to recover and may share some of each other's stronger emotions and traits. &lt;br /&gt;&lt;br /&gt;2. Kill the character. They'll be brought back fully functional.&lt;br /&gt;&lt;br /&gt;3. Deep emotional bonds of love can reignite any tiny bit of emotions deeply ingrained in their soul, but this &lt;i&gt;only&lt;/i&gt; works with bonds that were formed in-game. It can be any kind of love (romantic, platonic, friendship, family, etc.) as long as it's been developed in-game. This will trigger a slow rebuild of emotions and they may not feel much upon waking up, but they'll be themselves again with a very slow recovery.&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;Empty spirits can be fought, but killing them through normal means does not work. They'll be warded and retreat temporarily, but will return. Spiritual magic is the best means by which to defeat them. Everglade's magic shop has a number of stones and seals that can be used by anyone if used appropriately, though those more adept with magic will be able to seal more powerful ones. These items will only function within the main cities and will not function outside of the barriers. Characters who canonly have experience with exorcism or sealing will be able to do this much more easily and may still use their canon methods for doing this. The spirits can be destroyed entirely by someone with soul/spirit-based powers or weaponry so long as it is from their own world. Spirits who are captured will be possibly to keep even after the end of the event. &lt;br /&gt;&lt;br /&gt;The spirits do have a psychic presence, so if you play a telepath and they try to read their thoughts, your character will be rushed by an empty void like a black hole taking away any sense of emotions and be able to feel that all these things want is an intense need to steal sentient emotions. There's a similar feeling to a lesser extent if they try to read a character who has had their emotions drained, though the deep connections (option 3 for saving) may be sensed if this is the case, so telepathic characters may possess the ability to figure out that third option for saving affected characters. &lt;br /&gt;&lt;br /&gt;It is known that during the first appearance of the empty spirits, there was a human figure who escaped the battle. His identity is unknown at this time, though he also appeared to have some influence over the events in Nova City that allowed Dr. Seek to split peoples' dark and light sides from each other.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=plungeintofire&amp;ditemid=8317" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-06-10:2037054:8101</id>
    <link rel="alternate" type="text/html" href="https://plungeintofire.dreamwidth.org/8101.html"/>
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    <title>FAQ - Devices/Network &amp; the CPU</title>
    <published>2017-05-25T02:48:30Z</published>
    <updated>2019-06-03T19:27:32Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>15</dw:reply-count>
    <content type="html">&lt;small&gt;&lt;b&gt;What does the network device look like and how does it work?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;As of January 2016, the devices have received their newest update! The new devices are &lt;a href="https://i.imgur.com/iyjdEb8.jpg"&gt;sleek and modern&lt;/a&gt;, equipped with video, voice, and texting capabilities. They also have text-to-voice and voice-to-text options for those who have difficulties texting or reading. The look of the devices are clear, but a character can give their device a tint of color if they like. The option itself is in the settings menu. Candy Crush Saga also comes pre-installed on all devices.&lt;br /&gt;&lt;br /&gt;The new device is equipped with an advanced security system that shuts the devices down except for an emergency system when someone who does not have the correct DNA and memory sets for the owner of the device (as recorded by the CPU). This ensures that the device can only be accessed by its actual owner &lt;i&gt;except&lt;/i&gt; when using the Emergency Broadcast Function. The Emergency Broadcast Function can be used by anyone. The EBF can be activated by pressing and holding the “Emergency” key with your thumb. From there it will broadcast your device starting with the City Guardians. If none of them respond, then a minute or two later, the broadcast will be opened up and repeated to everyone that has a device. A preference can be set ahead of time so it will broadcast to friends or family first instead of the Guardians, but this is something that has to be set up in the options menu. &lt;br /&gt;&lt;br /&gt;All devices are registered to the character that they belong to, this is done automatically. They can be replaced if broken, but a character can't have more than one device registered to them. If they try to register a second one, one or both devices will become nonfunctional. Characters also can't make posts from other characters' devices. The other features can be used (Unless the device is Security Locked), but the posting feature will be locked and will only be unlocked in the hands of its owner.&lt;br /&gt;&lt;br /&gt;The map feature has been updated to allow a person to broadcast their location to a single person at a time should they want to. There will be an icon that allows for sending of their location when they are speaking to someone. Where they are will appear on the map feature on the person that is receiving the location's device. But it's not a tracker. If the person leaves that location, the map feature won't show this in real time. The device can also speak directions if someone is having a hard time finding their way somewhere.&lt;br /&gt;&lt;br /&gt;Characters can use the video screen to view video/text/voice posts similarly to how it would look on tumblr, the most recent entries being at the top and the 'posts' being playable or simply text. Posts may be toggled through with the arrows to see most recent and most relevant. Once a post is selected, the device goes into a live chat mode with the person who made the post. Threadhopping is considered as having your character jump into the livechat, as any conversation/recorded material is viewable unless the thread is made private, much like a livestream.&lt;br /&gt;&lt;br /&gt;It goes without saying but any post labeled "Action" on the main comm does not appear on the devices. Any post that is labeled as "Video," "Voice" or "Audio," or "Text" is accessible via the network devices. Characters can also take and send each other pictures while in "Text" mode.&lt;br /&gt;&lt;br /&gt;Additionally, while you will need to access your own device and the security will still stand, characters are fully capable of posting anonymously or choosing their own on-screen display name within the settings of the phone. It is defaulted to their full name unless otherwise changed by the character.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;Hacking the CPU or the devices? Yay or nay?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Nay on the CPU, yay with a caveat on the devices. Please see the information about the devices (they are linked to DNA and memories) for information about their security features and contact a moderator if you have a character you firmly believe would be able to get past those. As for the CPU, we're going with no on this one. If your character tries, their device will be blocked out of the system and they'll have to purchase a new one. :( &lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;Can characters view other conversations and past entries?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Sure thing for anything in the &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://genessia.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/community.png' alt='[community profile] ' width='16' height='16' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://genessia.dreamwidth.org/'&gt;&lt;b&gt;genessia&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; main comm, as long as they aren't marked private or action. IC inboxes are all considered private unless otherwise stated.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;Do the devices have contact lists with all names registered to the network on it or do they have to find individual contacts? Is it possible to keep aliases in tact on the network?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;If a person posts it will be under their name unless they post it anonymously. However, if they ask the CPU to change their display name temporarily, the CPU will likely cooperate. It will still be connected to their device, however, and they cannot post with the name of another character. So while Bill X might still be listed by the CPU as being present in Genessia (the CPU will always answer whether or not a specific person is still present in Genessia), he could post to the network as Smithers and not have it publicly linked to his identity as Bill X.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=plungeintofire&amp;ditemid=8101" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-06-10:2037054:7776</id>
    <link rel="alternate" type="text/html" href="https://plungeintofire.dreamwidth.org/7776.html"/>
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    <title>FAQ - Archways &amp; Subarchways</title>
    <published>2017-05-25T02:47:43Z</published>
    <updated>2019-06-09T19:35:42Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>20</dw:reply-count>
    <content type="html">&lt;small&gt;&lt;b&gt;What are archways?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Archways are essentially the means of travel between cities. There are four set archways that lead to the four cities of Attleton, Nova City, Everglade, and Fayren. If your character wants to pass from Genessia City into Everglade, they have to pass through an archway. &lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;How does my character reach Somorrah?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Unless your character is a straight up villain/antagonist, entrance to this city can't be found anywhere.  Villain characters will find that there are black flecks in their pendant stones visible only to themselves.  Holding the pendant and concentrating will allow the character to travel immediately to Somorrah by stepping through any doorway or gateway. They can bring animals and items through with them, but not hostages or other innocent people. Bad guys only.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;What kind of technology do the cities have?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;About what you'd expect from each era.  Magic is prominent in the fantasy realm of Fayren, but technology is fairly primitive.  The reverse is true for the sci-fi area of Nova City.  Both Attleton and Everglade have technology comparable to what we have on modern-day earth. Windgate Creek is on par with the 18th century old west setting, and Somorrah's tech is a blend of magic and science.  Genessia City's technology is also similar to modern-day earth, but slightly more advanced, particularly at the hospital and the Dream Dock.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;small&gt;What is medical technology like in each of the subarchways?&lt;/small&gt;&lt;/b&gt;&lt;br /&gt;It approximately matches the availability that would be in the setting itself. Everglade's might be slightly more archaic (think Victorian England) and Fayren's is going to be heavily magic or making use of apothecaries and herbs and so on, Nova City's is going to be very advanced and anyone with a job has health insurance, Genessia City is going to be like modern-times with all the fixtures, and Attleton would be like a small town clinic sort of situation.&lt;br /&gt;&lt;br /&gt;Because information concerning Nova City's advanced technology has been requested, here's a bit on some of their cool products: &lt;br /&gt;-The Immuno Experience, a scented experience shop that sells cologne and perfumes containing nanites that enter the body. Nanites detect the host's species and then communicate with the brain to tell it to develop the appropriate immune response for the disease on the label of the scent you buy. Scents are available in normal perfume and cologne scents so that no one knows your medical business and you smell great for that party, business dinner, or date you've already had planned that night. Nanites only contain enough power for 24 hours, so they are flushed out of your system within a day. Have allergies? Try our new allergy-preventative eau de toilette!&lt;br /&gt;&lt;br /&gt;-In case of emergencies, please go to the hospital for emergency high-pressure medical vapor decontamination. Characters will be placed into a room with high-heat steam that contains the medicine and is absorbed through the body. This is a more expensive process because it's essentially a stronger and faster-acting version (with less frills) than the perfumes. It already contains anti-allergen medications to prevent reactions in the chamber, which is part of the higher cost.&lt;br /&gt;&lt;br /&gt;-Surgical recharging nanite systems are also available for purchase for a significant fee, though are designed for those who are considered in frequent danger of damage. They are made to inhabit vehicles and repair damage to anyone within the vehicle's range to minimum stabilization, for emergencies only. It is still recommended that you see an actual doctor, but they'll keep you alive in emergencies if you've got the money to afford them.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;What are the travel times to get from location to location in Genessia?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Feel free to assume that 1 block = 1.5 minutes if your character walks quickly and 2 minutes if your character walks slowly. Nova City is a huge metropolis, so it will take longer to get to the end of Nova City than it would to the end of Attleton. Everglade is about the size of a small city, with thick fog and swampy wilderness extending for a few miles (most prefer not to go exploring on account of the severe violence of the monsters lurking outside the city limits). Fayren's city area is about the same as Everglade, though Fayren has vast natural areas including forests and mountains that may take days to traverse by foot if going in a straight line. We don't want to set super-intense limits on how much time it would take, especially since there are characters with super speed or flight or teleportation, but this is an approximation based on average walking speeds to help as a reference! There &lt;i&gt;are&lt;/i&gt; ways to get from subarchway to subarchway much more quickly however, thanks to an in-game player character development called the WayPoints system.&lt;br /&gt;&lt;a name="WAYS"&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;&lt;small&gt;What is Project Ways and the Ways Point system?&lt;/small&gt;&lt;/b&gt; &lt;br /&gt;"Project Ways" is a dual quick-travel and criminal tracking alert system that is accessible to anyone via one of the readily available tower devices. It's an effort between Weiss Schnee and Aster Technology that allows a fully-tested teleportation technology to move users from one tower to the other in a matter of only a few seconds. Aster Technology's tech was distributed into multiple archways by pendant-holding employees of Schnee Company under Weiss's direction before she left the company.&lt;br /&gt;&lt;br /&gt;Genessia City, Attleton, Nova City, Fayren, and Everglade each contain a Ways Point located just inside the gates to make quick travel across subarchways accessible. There is one Ways Point tower on the Genessia City side and on the inside of each subarchway, which means going from Fayren to Nova City would take only a few seconds instead of the full walk. In addition to the archway gates, there are Ways Points in front of the City Guardian offices in each city in order to allow rapid response to emergencies.&lt;br /&gt;&lt;br /&gt;Ways Points activate using user data from their communication devices. No data is retained unless the user is flagged by the local City Guardian's office as a wanted criminal. While those with past records may still use the system, active or wanted criminals will effectively shut down the system until they are out of usage range and a notification will be sent to the City Guardian's office that includes the name of the criminal and which Ways Point they were attempting to use. This prevents the Ways Points from becoming quick escape routes during law enforcement pursuits as well as offering monitoring at the subarchway gates and throughout town. Users cannot use the Ways Points without their device. If your characters gets flagged by the system, please contact the City Guardian for the city they were flagged in. &lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;What are subarchways?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;The four cities also have additional archways called "subarchways." Subarchways lead to worlds from the characters canons. These do not lead to the original worlds that the characters are from, but to a single location that was paid for by the character who opened to it. It is essentially a clone of the canon location, generated from the character's memories plus fact-checking for accuracy. It does not change if the character's memories change. If your character wants to know what subarchways are currently active in-game, they can ask the CPU for a list!&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;How do you open a subarchway?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;A character may request to see their own world again by contacting the CPU on their devices and making a sacrifice and giving up something of personal importance to him or her.  Once the sacrifice is made, a subarchway will be opened up in the satellite city pertaining to the color of stone reflected in the character's necklace.  The subarchway will lead to one particular city -- travel beyond this city will not be possible through conventional means.  You can assume that instructions for opening a subarchway are mentioned in the welcome brochure characters receive upon arrival. To do it officially, you need to add the subarchway on the &lt;a href="https://genessia-ooc.dreamwidth.org/2002.html"&gt;setting page&lt;/a&gt; using the form at the bottom of the page. This interaction is generally handwaved, but you may use the &lt;a href="https://genpcs.dreamwidth.org/2421.html"&gt;inbox&lt;/a&gt; for &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://genpcs.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://genpcs.dreamwidth.org/'&gt;&lt;b&gt;genpcs&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; if you want to play out a short interchange with the spirits.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;What's the subarchway like from the inside?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;The city accessible through the subarchway will default to be exactly the way the establishing character left it, with the same people in place, and the same events playing out.  The character may choose to have the gateway open to a time prior to their canon point, but not after. Visit the Dream Docks to advance a character's canon point if you wish.  A player (not the character) may choose to have the subarchway's time flow to be faster or slower than Genessia time, or even forever focused on one particular time point, but this must be determined at the initial request and cannot be changed at a later time.  Characters with necklaces may travel through the subarchways at their leisure, but those without necklaces cannot pass through unless escorted.  If NPC's from someone's subarchway are killed or otherwise ruined beyond sanity or recognition, they will regenerate within the subarchway as if nothing ever happened, retaining no memories of the events that affected them so strongly.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;What if creating a subarchway results in my character wanting to stay home forever?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;The game probably won't be a whole lot of fun, will it?  The mods will sometimes have little things for your character to find in an established subarchway, but in general, the amount of CR a character does or does not get is up to the player, not the mods.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;Suppose two characters are from different sources or points in time.  What if they both want to create the same city?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;It's allowed. Just keep in mind that there's a price to be paid, so you may not want to do this unless your character needs something specific from that different timeline or the timelines are vastly different (like post-apocalypse and pre-apocalypse, for example). Additionally, if a character opens a subarchway in one timeline then is canon updated to another, the subarchway will remain as-is from when it was erected unless your character pays an additional price to open the new archway in its stead. &lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;What happens to a subarchway if the founding character drops?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;It remains as long as there is someone from the canon present in the game.  Subarchways are semi-permanent, and can be explored by any other characters active in the game. However, if there is no one from the canon presently in the game, then the archway will close. It is already paid for, however, so if a character from the series appears in the game it will be reactivated without additional payment unless otherwise requested by the player from that series. The only exceptions to this would be generic modern-world subarchways like "New York City" provided they are not from a specific time period and/or the world isn't massively different from the real world city. If access to a subarchway is closed, the CPU will give a warning (handwaved) about three days in advance of the subarchway being closed. Any items obtained from the subarchway by characters may be kept, though they will need to find an alternate storage space, and the three days gives characters living in the archway time to move out if they were staying there.&lt;br /&gt;&lt;a name="citylimits"&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;&lt;small&gt;What happens if my character tries to exit the game area without heading into another archway?&lt;/small&gt;&lt;/b&gt;&lt;br /&gt;If your character tries to leave one of the city limits, they will reach an invisible field, but it isn't a normal forcefield. If they touch the field for more than a few seconds it'll start to feel like the character is being drained both physically and emotionally. If they hold on for more than a minute, they'll fall unconscious, and wake up in the hospital. This will happen regardless of what species the character is or abilities the character has. The shield seems to be dome-like in shape if tested, and seems to extend below the earth too to prevent intrepid diggers from leaving the safety of the city.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;small&gt;What can be seen beyond the city limits?&lt;/small&gt;&lt;/b&gt;&lt;br /&gt;It depends what part of the world you're in! One thing that all of the views have in common is that they will not be able to see any people or animals.&lt;br /&gt;&lt;br /&gt;In Fayren it will be mostly mountains and forests, and more ocean the way of the sea. In Attleton, there are bright grassy fields and other small towns in the distance. Nova City just seems to have more high-tech cities next to it, though there never seem to be people close enough to contact even if they yell. Everglade typically has a heavy fog surrounding the area, so it may be difficult to see anything more than 20 feet out.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;small&gt;What forms of transportation are available in each archway?&lt;/small&gt;&lt;/b&gt;&lt;br /&gt;Each archway has transportation forms appropriate to the genre it's from. Want a hover bike? You're going to want to go to Nova City. Looking for a horse? Check out Fayren! Modern cars, Vespas, and motorcycles are most likely found in Genessia, and Attleton will be a little more focused on cars, segues, skateboards, and bicycles. Looking for something a little more old fashioned? Everglade will have more of the old-timey and classic cars you might've seen in black and white films. If you aren't sure, feel free to ask a moderator, but we will trust your judgment. Please be aware that if the transportation requires a license, your character will need to get a license in game (please handwave this but acknowledge if your character needs to learn to drive/ride/whatever first). If there is a character offering a service in-game to teach people how to ride horseback or drive cars or how to Ski Doo or whatever, feel free to contact them about getting your character into it. There is an airport in Nova City and some of the subarchways in various cities, but they seem to be perpetually closed. Mostly because the planes seem to be missing. &lt;br /&gt;&lt;br /&gt;Additionally, if your character can teleport, they may do that within the city! You cannot teleport outside of the barriers, however.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;small&gt;How tall are the archway and subarchway gates?&lt;/small&gt;&lt;/b&gt;&lt;br /&gt;The gates between archways and subarchways are about 10 meters tall. The cities themselves have a much higher 'ceiling' when it comes to the barrier, however, going several miles up before a character would hit the barrier.&lt;br /&gt;&lt;br /&gt;&lt;a name="ED"&gt;&lt;/a&gt;&lt;small&gt;&lt;b&gt;What educational opportunities are available in the archways?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;There are different schools and universities available throughout the game. Attleton, Genessia City, and Nova City all have standard K-12 programs. Attleton and Nova City have higher education opportunities available. (Go Attleton University Cowboys!) Attleton's majors are heavily funneled toward the liberal arts, but they have a wide variety available. Nova City used to have a Trade Academy before it was destroyed, but still has colleges with a heavy emphasis on STEM. It also has graduate schools in a number of programs that fit the sci-fi genre, such as robotics, engineering, astronomy, and so on. Genessia City has a community college with a range of majors available up through bachelor's degrees. Fayren's education is a non-standard style that fits with the genre. Many educational opportunities in Fayren are through apprenticeships and private teachers for those who can afford them, though if you are interested in magic there are often instructors available at the Ivory Tower. Everglade's educational system is very strict. Think Catholic school with and more werewolves. Some classes focus on monster slaying while others preach heavily about the important of cohabitation and the understanding of monster lifestyles and diplomacy. Once you get into higher education in Everglade, however, it's a little more like Hogwarts except the monsters might be your classmates.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;What are closed/inactive subarchways still doing on the settings page?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Inactive gateways disappear from the world until they are made active again, essentially to keep the door closed for the characters' safety. Without a tether to the world (a character from the series) the subarchways close in order to help maintain the world's stability. The CPU will do this automatically when the last character from a series with a subarchway drops, but once the price is paid, the price is paid and the subarchway can't be closed except in the circumstances in the next question.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;Can you destroy or restrict a subarchway?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;If you are the "owner" of the subarchway, yes. (The owner is the person who created the subarchway or, if the original owner leaves it to someone upon leaving utilizing the Will and Testament building, it will transfer to a new owner.) Subarchways will automatically disappear if there is no one from that world (canon) to "tether" it to, but the only ones who can close it while there is are the person who is the owner. The price of subarchways will be refunded within 24 hours. Once a price has been returned, however, they cannot use it again to pay for subarchways or to negate death. If a character is inside of a subarchway when it closes, they will die and wake up in a hospital. While characters may choose to monitor an archway or attempt to put up barriers, an archway cannot be closed by anyone other than the owner, and any impediments (magic or physical) will disappear within minutes.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;small&gt;I want my beach episode. What bodies of water are available in the archways?&lt;/small&gt;&lt;/b&gt;&lt;br /&gt;There are some, of varying quality, in all of the main archways. Subarchways are largely dependent on where they are a subarchway for, so please look into the subarchways themselves for answers regarding those. The main cities however have the following.&lt;br /&gt;&lt;br /&gt;Genessia City: The Bay (though the water is very shallow). &lt;br /&gt;&lt;br /&gt;Attleton: Public pools and a large pond at the park.&lt;br /&gt;&lt;br /&gt;Fayren: Underground waterway, rivers going to the beach and through the forest, a large lake (though it does have varying types of water fairies residing in it, so you'd do best not to anger them), a beach and an ocean (you can travel a fair ways on the water but will eventually run into the barrier out that way as well). A lake hidden in the mountains also contains a vast mermaid civilization.&lt;br /&gt;&lt;br /&gt;Everglade: It has a lot of spooky marshy water that's always covered in fog. There are a few caves toward the end of the city area that the water goes into as well. It's very, very cold and not recommended for swimming.&lt;br /&gt;&lt;br /&gt;Nova City: A man-made waterway that goes through the center of the city. Its water is glittering and beautiful, pure enough to drink, but doesn't appear to have any fish in it. Though previously closed due to pollution, toward the end of 2017 a couple of miles of beach at the north corner of the city was re-opened now that the water has been declared clean and the fish have repopulated the area. There is also an indoor beach for warm weather situations.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;small&gt;Is there a listing of current laws for each archway?&lt;/small&gt;&lt;/b&gt;&lt;br /&gt;The laws that are particularly noteworthy or currently instituted by the archway's government leader will be listed on the setting's page, and updated whenever that particular character's player submits the changes. Characters who break the laws may find themselves dealing with that archway's local law enforcement, but laws may not always be just. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;small&gt;My character is magical or can scan things what will they find if they scan/magic sense/look at the aura of/whatever the subarchway?&lt;/small&gt;&lt;/b&gt;&lt;br /&gt;The subarchways are not actually magic, so it probably wouldn't do very much! They are replicas of the space generated from the memories of the person who created the subarchway. It may not feel artificial in any way except that the NPCs clearly do not possess souls if your character has the capability to detect that. A character would only be able to detect souls in people with pendants. If your character is scanning with technology, it would just be like scanning a regular version of the object. A box is still a box.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;small&gt;What information will the CPU tell a character regarding subarchways?&lt;/small&gt;&lt;/b&gt;&lt;br /&gt;The CPU will tell them that they exist and which city they are in, but will not generally perform a GoogleMaps task to tell you about specific locations inside. It will not tell you when they were made. It will not list inactive or closed subarchways, but if information is specifically requested it will provide the location mirrored by the subarchway and the time point it reflects as a point of reference. If a character explores a lot, it's reasonable to assume they will find the subarchway's entrance eventually unless the entrance is explicitly stated as being in a difficult-to-reach area. (So for example, the TV world subarchway from Persona in Attleton was heavily guarded to make sure no one can get in. Or if a subarchway is opened on private property, that might be hard to find/reach.) The identity of the person who opened the subarchway is private.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;small&gt;What is the door that looks like an archway gate behind the Bay?&lt;/small&gt;&lt;/b&gt;&lt;br /&gt;That's a door that some know as a gate to some place called Windgate Creek. It was unlocked in the spring of 2019, leading to a dusty old west town. For more information, please see the game's Setting page.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=plungeintofire&amp;ditemid=7776" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-06-10:2037054:7569</id>
    <link rel="alternate" type="text/html" href="https://plungeintofire.dreamwidth.org/7569.html"/>
    <link rel="self" type="text/xml" href="https://plungeintofire.dreamwidth.org/data/atom/?itemid=7569"/>
    <title>FAQ - Getting Started</title>
    <published>2017-05-25T02:46:45Z</published>
    <updated>2019-06-03T16:03:58Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;small&gt;&lt;b&gt;Where does my character start?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;The Bay.  See the &lt;a href="https://genessia-ooc.dreamwidth.org/2002.html"&gt;Setting&lt;/a&gt; page for more details as to what each character receives upon arrival.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;Is there a map?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;A map has been provided for Genessia City, which can be viewed from the Setting page.  Due to the varying and sprawling nature of the satellite cities, there is no map for these districts, but we have tried to provide as much detail as necessary while allowing for players to take some liberties with what they see and encounter. Because it would be too time consuming to constantly edit the map, changes will only be made to the setting pages.  If you want to see an additional place added to the setting, please request its addition on the &lt;a href="https://genessia-ooc.dreamwidth.org/2002.html"&gt;settings page&lt;/a&gt; in a comment so that it can be added to the setting officially.  This includes characters' businesses, but you may also add other locations subject to mod approval. Please remember that new locations should fit the setting of the city you would like to add it to, so if you want to add a blacksmith it would go in Fayren versus hover go-karts in Nova City. &lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;Do characters have a place to live when they arrive?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Yes! Characters are given a key upon arrival to the Genessia Commonspace, a small studio-only apartment complex. It is not a fancy living space, it's a 10x10 studio with a communal bathroom. The studio has a mini fridge with a microwave on top of it, a bed, an end table, a mirror, and a small closet. This housing will not cost any money. Pets are not allowed, one person per room, and the walls are not exactly thick or soundproofed so characters probably don't want to get up to shenanigans in them. Because everyone will get a room, your character will not be assigned a room number and you will simply have to assume one. There is no internet or cable, but it is very clean and there are no bugs or wear/tear as it is a shiny new and well upkept building. This isn't intended to be a permanent residence for anyone, which is why it's uncomfortable-- but at least it will keep characters from being homeless/assumed homeless until they get a job or someone else to mooch off of! If your character tries to stay more than one month, they will be evicted, so please be sure to get your character a job on the &lt;a href="https://genessia-ooc.dreamwidth.org/20949.html"&gt;Employment page&lt;/a&gt; to pay for a place to stay on the &lt;a href="https://plungeintofire.dreamwidth.org/1640.html"&gt;Housing Page&lt;/a&gt; as soon as possible.&lt;br /&gt;&lt;br /&gt;If a player opts for apartment randomization when applying on the Taken Characters page, they may be assigned an apartment and/or roommate upon arrival instead of a key to the commonspace. They may move to a different space at any time.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;I noticed everything seems to be human-sized.  What if I want to app someone bigger than that, like a Transformer?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;They'll have a harder time of it ICly, but it's certainly not impossible for such a character to be played in the game.  The Bay and the Archways are all big enough for Transformers to fit through, and they could probably get their needs fulfilled in Nova City or by sacrificing part of themselves to establish an Archway to Cybertron or their version of Earth.  A parking garage can always be set up in Genessia City, too.&lt;br /&gt;&lt;a name="ITEM"&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;&lt;small&gt;What does my character have with them upon arrival?&lt;/small&gt;&lt;/b&gt;&lt;br /&gt;Anything that was on your character's person is fine as long as it isn't against any other rules and it can fit in the pod. If your character is taking from a canonpoint that they were riding a robotic t-rex, for example, that would not fit in the pod. Your character cannot arrive with a robot t-rex. Weapons are allowed, as long as they are not larger than the character arriving. If you aren't sure, ask a mod!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;small&gt;Can my character bring a pet with them upon arrival?&lt;/small&gt;&lt;/b&gt;&lt;br /&gt;That depends. If the character would have the pet &lt;i&gt;on&lt;/i&gt; them and the pet is small enough to fit into a pod, yes. This means like hamsters that live in pockets or rabbits that live in hats- things like those are fine. However, if you want to bring your character's favorite championship stallion Fernando or 101 dalmatians, no. You also cannot bring any talking animals. If the pet is appable as a character, then no you cannot bring it. There are other ways to re-obtain larger pets that you can reference &lt;a href="#PETS"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If your character would like to get a new pet, there are various strays around the cities of your standard pets of cats, dogs, birds, etc. There are a number of animals in the forests of Fayren as well, though they are more wild and less likely to be tamed. Typical farm animals like horses, pigs, sheep, and so on can be found in Fayren, a city which has technology levels that rely more on traditional farming and transportation methods.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;My character's supernatural powers allow them to summon Personas/aeons/demons/heartless/nobodies/whatever. Can they still summon them here?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Yes, as long as they do not require an item to summon that could not fit in the pods with them (unless they obtained it in-game) AND they are not a character that would be playable.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;So about those language barriers...?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;For some WONDERFUL reason, everyone speaks the same language automatically!  YAY!  This doesn't mean they can't speak their native language any longer; they can.  It's as if everyone picked up a bonus language that everyone else understands, in addition to whatever else they already speak.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;I want to bring in a character at a canon point that they are injured, mortally wounded, dead or dying. Is this allowed?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Yes, they can arrive injured. Characters who are dead in their series will arrive perfectly healthy if you take them from that canon point, but if you take them from a canon point while they are dying they will be healed up to a point where they will survive with medical care. Basically, no dead bodies in the Bay.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=plungeintofire&amp;ditemid=7569" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-06-10:2037054:7359</id>
    <link rel="alternate" type="text/html" href="https://plungeintofire.dreamwidth.org/7359.html"/>
    <link rel="self" type="text/xml" href="https://plungeintofire.dreamwidth.org/data/atom/?itemid=7359"/>
    <title>FAQ - Characters</title>
    <published>2017-05-25T02:46:08Z</published>
    <updated>2019-06-03T15:57:07Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>57</dw:reply-count>
    <content type="html">&lt;a name="PLAYCHAR"&gt;&lt;/a&gt;&lt;small&gt;&lt;b&gt;What types of characters are considered "playable characters"?&lt;/b&gt;&lt;/small&gt; &lt;br /&gt;We've had a large number of questions and disputes about what constitutes a playable character, so here are the guidelines that the mods are looking at:&lt;br /&gt;&lt;br /&gt;-Canon must have been released for at least one week before they are playable. This includes canon updates to current points in series. &lt;br /&gt;-Character must have sufficient lines or interactions to indicate a clear personality and identifiable characteristics. &lt;br /&gt;-If the character is from an ongoing series, you must put spoiler warnings on each post for at least a month after the last day of the given spoiler.&lt;br /&gt;- If the character is a fandom OC, you must have the approval of all current cast members to join.&lt;br /&gt;-CRAU (also known as "game imports") must be from an existing DW/IJ/LJ game. You cannot take CRAU from PSLs, museboxes, memes, or dressing rooms. &lt;br /&gt;&lt;br /&gt;If your character does not meet these requirements, please do not add them to the game. If you aren't sure, please ask a mod before commenting the taken list. We have also updated the taken list to allow for you to identify your characters as fandom OCs, CRAUs, or AUs more clearly.&lt;br /&gt;&lt;br /&gt;&lt;a name="NO"&gt;&lt;/a&gt;&lt;small&gt;&lt;b&gt;What characters am I not allowed to play here?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;-You can't play a character from a hentai/porn source, no matter how good or interesting that character is. (If the series happens to have sex in it, that's fine, but it should not be straight up porn.)&lt;br /&gt;-Fandom OCs that have anything to do with the actual characters from the fandom. Fandom OCs cannot be related to any existing characters nor can they have secretly been involved in the plot all along. Additionally, we ask that if you are bringing a fandom OC into an established cast that you ask permission from the players of those cast members first.&lt;br /&gt;-AU versions of characters that are not presented in-canon. So if you wanted to play vampire!Willow (Buffy the Vampire Slayer), that's acceptable, or Exposed!Future Gabriel from Costa Verde (Heroes) that's also fine. But if you want to play AU!Magneto who runs a bar and just wants to get girls, that would be considered OOC and would not be allowed.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;Are duplicate characters allowed?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Yes and no. There cannot be three main storyline Zachary Quinto Spocks from Star Trek (2009). However, if there is a canon-AU and a canon-main storyline within a series, such as in the Star Trek (2009) films, both of the characters would be available to play. In this example, Leonard Nimoy old!Spock and Zachary Quinto young!Spock would be considered both playable in Genessia. The same would be for a character like Willow Rosenberg from Buffy the Vampire Slayer- vampire!Willow from The Wish can exist as a character and so can Willow from the main storyline. We are only accepting one AU version of a character at a time for now. Duplicates from different series are allowed. So if someone wanted to play Tidus from FFX and Tidus from KH, both would be allowed in the game because they are considered separate characters.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;What if a person's CR from one game conflicts with a person's CR from a different game?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;This issue can be a tricky one.  Ultimately, all players with characters affected in this manner should be in agreement as to what CR is or is not retained.  This is similar to fourth-walling, and should be treated as such.  Don't do it without the other player's permission.  If you do not have that permission, the character will just mysteriously forget about it.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;I want to play two characters from the same series. Is this allowed?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Yes, provided that the characters would not ICly need to interact. If you wanted to play both Brennan and Angela from the TV series Bones, that would not be allowed. However, if you wanted to play Brennan and Avalon (Angela's psychic who Brennan doesn't care for and barely interacts with unless unavoidable), you could probably get away with it. If you are still uncertain, ask a mod.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;Are there any age limit restrictions for characters?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Not in particular, but they should be capable of forming sentences and be of an age where they can transport themselves independently. Sorry, but you can't play a baby. Kids are allowed though.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;What is the policy for characters with "split personalities"?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;If the two personalities are considered different actual people (like Dark and Daisuke from D.N.Angel or Yugi and Yami from Yu-Gi-Oh) then they would be considered two different characters and would need to be applied for separately, as they can interact with each other. However, if the personalities are the same person effectively (like Nikki and Jessica from Heroes or Akito and Agito from Air Gear) then they are considered one singular character. If you are unsure, please ask a moderator.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;Do you power-nerf here?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;A general no, though omniscience and omnipotence would be the only exceptions. Your character would still be able to have some of their power in that case, but please discuss it with a moderator. (Obviously your character can't walk in and just know the entire plot of the game and solve it bc, hey, omnipotentscience.) Otherwise, just respect all the other game info and you're good.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;small&gt;Can I change my character's journal?&lt;/small&gt;&lt;/b&gt;&lt;br /&gt;Sure, just make sure to reply to the taken list with the updated information from your original journal to let us know.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;small&gt;Can I use an open ID account to RP here?&lt;/small&gt;&lt;/b&gt;&lt;br /&gt;We ask that our game members use a Dreamwidth account.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=plungeintofire&amp;ditemid=7359" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-06-10:2037054:6971</id>
    <link rel="alternate" type="text/html" href="https://plungeintofire.dreamwidth.org/6971.html"/>
    <link rel="self" type="text/xml" href="https://plungeintofire.dreamwidth.org/data/atom/?itemid=6971"/>
    <title>FAQ - Activity &amp; Dropping</title>
    <published>2017-05-25T02:45:44Z</published>
    <updated>2019-06-05T07:05:17Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;small&gt;&lt;b&gt;But with no activity checks or applications, aren't you worried about quality control or people who would abuse the system?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Honestly?  Nope!  We're optimistic that way, and trust people will play just because it's fun, and accept that other people are here for the same reasons.  If problems do arise, they'll be dealt with on a case-by-case basis rather than setting up all-encompassing restrictions.  As such, we ask that you please drop a character you don't want to play rather than idling out, and that you do play a character as if from canon rather than an altered fanfic version of that character.  We know you won't let us down!&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;You mentioned an activity check-in. What's the difference between that and a regular activity check?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;An Activity Check-In is a month-long check-in that only requires you to poke your head in, list your characters you are interested in keeping, and reply to the check-in post with that information. It is done to clear out characters who have idled out with the assumption that if you are in the game, you are going to check at some point during the month. Multiple reminders will be posted via the OOC comm and our Plurk at &lt;span style='white-space: nowrap;'&gt;&lt;a href='http://plurk.com/genessia'&gt;&lt;img src='https://plurk.com/favicon.ico' alt='[plurk.com profile] ' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' width='16' height='16'/&gt;&lt;/a&gt;&lt;a href='http://plurk.com/genessia'&gt;&lt;b&gt;genessia&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, the check-in will be at the top of the OOC community while it is active, and a warning list will be posted when there is 7 days left of the check-in. No proofs of activity will be required, simply a statement that you are still playing at the game including your name and the names of your characters. At the end of a Check-In month, anyone who does not check-in will be removed from the game. If you simply forgot, there is no penalty if you want to re-add yourself, it'll be the same OOC process of joining the game again. The only exception is if you are found having little to no activity for an entire ACI period (3 months), at which point you may be asked to provide proof of activity. You will be contacted if this is the case.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;What happens if I drop from the game or idle out?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;If a player exits the game through the proper channels before leaving, the player has the option of deciding whether the character ICly meets an unfortunate, mysterious, and/or sticky end (which may or may not occur on-screen) or simply having their character ejected from Genessia. If they are dropped by missing an activity check-in or do not wish to have a specific end for their character, the character will mysteriously disappear from the game.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;I dropped, but now I want to come back.  How should that be reflected ICly?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;If a player wants to retain a character's CR after dropping the game and returning at a later date, contact a mod.  We can either arrange a mundane reason for the absence, or a secret plot thing.  If you want to regain your character after they've died, then you either will need to have your character lose their memory of their previous time here at the game, give up something important to them as a sacrifice, &lt;i&gt;or&lt;/i&gt; come up with a cool plot that shows how they got out of that. If you need some ideas, feel free to contact a moderator for help!&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;I came back successfully! What stuff does my character still have?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Your character can choose to be re-hired at their previous job &lt;u&gt;unless&lt;/u&gt; someone else has already filled that role. While you may ask the player of that character for the return of your job/business, they are not obligated to give it to you if they don't want to.  This applies to houses and estates as well.  At this time, dropped characters cannot regain any Pokemon, charms, or other event items if they didn't secure those things ICly or OOCly with another character/player at the time of the drop.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;The previous player of my character dropped and killed off my character when they did so.  Am I still allowed to play that character?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Yes. Your character will not have any memory of the incident and while other characters may remember the incident, you are not required to address it. If you specifically would like to request that characters not recognize yours from the other player's previous CR, please make a note of it in your OOC intro so that everyone knows and it will be considered no longer a part of game-canon.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=plungeintofire&amp;ditemid=6971" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-06-10:2037054:6754</id>
    <link rel="alternate" type="text/html" href="https://plungeintofire.dreamwidth.org/6754.html"/>
    <link rel="self" type="text/xml" href="https://plungeintofire.dreamwidth.org/data/atom/?itemid=6754"/>
    <title>FAQ - General Game Information</title>
    <published>2017-05-25T02:44:35Z</published>
    <updated>2019-10-02T23:06:34Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">General Game Information is a category that contains general questions about the game itself or questions of the OOC variety that don't really fit in other categories.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;What's the point of this game?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;ICly, the game is a jamjar with optional metaplot to be explored.  A character who seeks only slice-of-life interaction is welcome to pursue as much, while a character who actively digs into the mysteries of the city will likely uncover answers.  There are legitimate reasons as to why each person is here, where the characters go even if they get dropped, and other such strangeness.  OOCly, everyone is here to have fun and roleplay characters they enjoy.  This is why we take a relaxed moderation standpoint in terms of the activity check-in and no applications.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;How do I know what's going on in the game?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;ICly, biweekly newspapers are posted with in-game news and occasional mini-events for your characters to interact with. Characters can also gather information by visiting the Schnee Company and GSRF so you can handwave learning about previous events or information previously revealed.&lt;br /&gt;&lt;br /&gt;From an OOC standpoint, you may find it useful to check out the &lt;a href="https://plungeintofire.dreamwidth.org/3258.html"&gt;premise page&lt;/a&gt; and the &lt;a href="https://plungeintofire.dreamwidth.org/3863.html"&gt;metaplot&lt;/a&gt; page, both linked to in the main navigation. Additionally, make use of the event calendar to keep on top of any upcoming events. Links will be provided to the event page wherever possible.&lt;br /&gt;&lt;br /&gt;Settings pages may also contain cultural notes for specific areas that may have had significant in-game development that is not directly related to the plot.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;Who are the moderators here?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;That would be Faetan and Tori. You can find their contact information on the &lt;a href="https://genessia-ooc.dreamwidth.org/2239.html"&gt;mod contact&lt;/a&gt; page. Previous moderators include Tay, Dave, Lisa, Ryn, Mags, and Tamzin, who we thank for being amazing moderators in the past and will always remember fondly. Future moderators are selected based on discussion and debate between the current moderators and are not an electoral process.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;I noticed there is only one IC community for the game. Do we have to use all prose, or all action in the IC community? What are the other two communities for?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;The main community is a log-network combo, so you need to make sure to appropriately label your post so people know which it is. You can use either one you're more comfortable with, or both!  In general, use [VIDEO], [AUDIO], and [ACTION] for bracketed posts, and [OPEN] or [CLOSED] for prose-based posts.  If you would prefer to post a prose log, you can label it with WHO:, WHAT:, WHEN:, WHERE:, and WARNINGS: in the body of the post if there are any worth noting. The other two communities are the out-of-character community &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://genessia-ooc.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/community.png' alt='[community profile] ' width='16' height='16' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://genessia-ooc.dreamwidth.org/'&gt;&lt;b&gt;genessia_ooc&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, which is for player communication and no RPing, and the meme community &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://genessiacrackers.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/community.png' alt='[community profile] ' width='16' height='16' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://genessiacrackers.dreamwidth.org/'&gt;&lt;b&gt;genessiacrackers&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, which is for both IC and OOC memes which may be posted by both moderators and players.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;Can I add my character's tag to someone else's video post, or log, if my character interacts in that post/log?&lt;/b&gt;&lt;/small&gt;&lt;br /&gt;Absolutely, yes, and you always should. Moderators use tags to investigate character squatting issues. If you don't tag your posts and comments, we may not be able to find your activity and you may get a PM from the mod main account notifying you of potential character squatting problems. &lt;br /&gt;&lt;br /&gt;This also helps players find posts with interactions between characters and allows us to quickly get a glance at whether or not a character is active or being sat on. If a person is suspected of character-squatting and still checking in without playing for multiple check-ins, moderators reserve the right to check through the tags in order to prevent character squatting. If you are believed to be character squatting, you may be contacted by the mods. Tagging each post that you reply to ensures you never put yourself at risk for this! It's a rare scenario, but it's better to make sure you tag things appropriately just to make sure. Your character tag will always be your characters &lt;u&gt;full&lt;/u&gt; name. Dropped characters will have a ★ in front of the name. If you apply for a character that has been dropped, a moderator will update the tag to get rid of the star as soon as possible.&lt;br /&gt;&lt;br /&gt;If your character has multiple identities, you do not have separate tags for each time they use that identity. It will just be their actual name. Characters with the same name are tagged with their character's name, followed by an abbreviation or identifier of which series they are from. For example: if there are multiple Robin Hood characters you might see "robin hood (disney)," "robin hood (bbc)", and "robin hood (ouat)." If the character is a canon-AU version of the character, the tag will be the character's name plus "(au)." So if you played Dr. Light from CW's The Flash from Earth 2, your tag would be "linda park (au)" UNLESS there was also a Linda Park from the comics in the game as well! In which case, the tag would be "linda park (cwflash/au)." Which sounds really complicated, but don't worry! When you comment on the taken list, a mod will respond with the correct tag you should be using for your character. If it needs to change at any point, we will convert the tag and notify you of the change ASAP.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;small&gt;What is the time scale of the game?&lt;/small&gt;&lt;/b&gt;&lt;br /&gt;Genessia is played 1:1 with real time (so if it's January RL, it's January in game). Seasons in different areas are not exactly the same as each location is based on real weather from different parts of the world, though sometimes the weather can be similar! The newspaper will have regular weather reports if you need to know what it's going to be like on given days.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=plungeintofire&amp;ditemid=6754" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-06-10:2037054:6576</id>
    <link rel="alternate" type="text/html" href="https://plungeintofire.dreamwidth.org/6576.html"/>
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    <title>FAQ - Main Hub</title>
    <published>2017-05-25T02:42:07Z</published>
    <updated>2019-06-03T20:34:10Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>159</dw:reply-count>
    <content type="html">&lt;center&gt;&lt;big&gt;&lt;big&gt;&lt;u&gt;『FREQUENTLY ASKED QUESTIONS』&lt;/u&gt;&lt;/big&gt;&lt;/big&gt;&lt;/center&gt;&lt;br /&gt;&lt;font size="2"&gt;Now that you're familiar with the rules, let's get into the nitty-gritty of the game itself and clarify some information about the world. If your question is not answered on one of these pages, please leave a comment and we'll answer it as soon as we are able. Thank you!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;OOC-Related Topics&lt;/b&gt;&lt;ul&gt;&lt;a href="https://plungeintofire.dreamwidth.org/6754.html"&gt;General Game Information&lt;/a&gt;&lt;br /&gt;&lt;a href="https://plungeintofire.dreamwidth.org/6971.html"&gt;Activity/Dropping&lt;/a&gt;&lt;br /&gt;&lt;a href="https://plungeintofire.dreamwidth.org/7359.html"&gt;Characters&lt;/a&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;IC-Related Topics&lt;/b&gt;&lt;ul&gt;&lt;a href="https://plungeintofire.dreamwidth.org/7569.html"&gt;Getting Started&lt;/a&gt;&lt;br /&gt;&lt;a href="https://plungeintofire.dreamwidth.org/7776.html"&gt;Archways and Subarchways&lt;/a&gt;&lt;br /&gt;&lt;a href="https://plungeintofire.dreamwidth.org/8101.html"&gt;Devices/Network and CPU&lt;/a&gt;&lt;br /&gt;&lt;a href="https://plungeintofire.dreamwidth.org/8317.html"&gt;Pendants and Spirits&lt;/a&gt;&lt;br /&gt;&lt;a href="https://plungeintofire.dreamwidth.org/8682.html"&gt;Non-Player Characters&lt;/a&gt;&lt;br /&gt;&lt;a href="https://plungeintofire.dreamwidth.org/8830.html"&gt;Death and Sacrifices&lt;/a&gt;&lt;br /&gt;&lt;a href="https://plungeintofire.dreamwidth.org/9052.html"&gt;Charms and Wishes&lt;/a&gt;&lt;br /&gt;&lt;a href="https://plungeintofire.dreamwidth.org/9368.html"&gt;Employment, Finances, and Housing&lt;/a&gt;&lt;br /&gt;&lt;a href="https://plungeintofire.dreamwidth.org/9685.html"&gt;City Guardians, Government Leaders, and Criminal Justice&lt;/a&gt;&lt;br /&gt;&lt;a href="https://plungeintofire.dreamwidth.org/9771.html"&gt;Canon Updating / The Dream Docks&lt;/a&gt;&lt;br /&gt;&lt;a href="https://plungeintofire.dreamwidth.org/10013.html"&gt;Miscellaneous&lt;/a&gt;&lt;/ul&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=plungeintofire&amp;ditemid=6576" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-06-10:2037054:5682</id>
    <link rel="alternate" type="text/html" href="https://plungeintofire.dreamwidth.org/5682.html"/>
    <link rel="self" type="text/xml" href="https://plungeintofire.dreamwidth.org/data/atom/?itemid=5682"/>
    <title>CRAU and AU Memory Gains Application</title>
    <published>2016-07-26T00:58:19Z</published>
    <updated>2016-07-26T00:58:19Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">If you are bringing in a new character and would like your character to have memories of consecutive import games, you do not need permission to do this. A consecutive import game is where you imported from Game 1 to Game 2, then are importing from Game 2 into Genessia with memories from both Game 1 and Game 2. This post is for players to apply for memories from separate "universes" of character memories. &lt;br /&gt;&lt;br /&gt;What are separate universes of character memories? This is where your character may remember a 'main timeline' (their canon timeline), a game (first CRAU) and then would be able to gain memories of another game they were in regardless of whether they imported into that game at any point. Example: If your character was in Holly Heights and also in Tanagura, but never as CRAU your character could gain headache-inducing conflicting memories! This would also apply for canons that have multiple routes or alternate universes that exist within canon.&lt;br /&gt;&lt;br /&gt;The reason that we require players to apply by replying to this screened post with a short application is because while it does work within the game's plotline, this option may drastically affect a character's personality or relationships within the game. Do not apply for this option without talking it over with any castmates that you have as this may change relationships within the game. We are not likely to grant permission unless your character has been in the game for a while and has settled in. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;How will it work ICly?&lt;/b&gt;&lt;br /&gt;Your character will still need to go to the Dream Docks. It will be considered the same as a canon update. However, if you change your mind you will still have to find IC means by which to get rid of the memories or restart your character's memories altogether. Because this is a special-permissions option, we are not going to leave it open to flippant retconning left and right. If this were to happen, your character would go into the Dream Docks as they normally would, but something would go wrong partway through the process and cost your character an extra day to wake up on top of the minimum. When they do awake, the Dream Dock staff will apologize and put them through rigorous check-ups, but ultimately let them go.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;How do I apply?&lt;/b&gt;&lt;br /&gt;Fill out the following form and reply to this post! All replies to this post are screened, though if you have castmates we will confirm with them that you talked it over with them to make sure all procedures have been followed.&lt;br /&gt;&lt;br /&gt;&lt;textarea&gt;&amp;lt;b&amp;gt;Player Name:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;Character Name:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;Canon:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;What memories will your character be gaining?&amp;lt;/b&amp;gt; This will be what roleplay the memories will be imported from, what route(s) from a game, what universes, etc.
&amp;lt;b&amp;gt;How will gaining these memories affect your character's personality? Will it affect any of their relationships in the game?&amp;lt;/b&amp;gt;&lt;/textarea&gt;&lt;br /&gt;&lt;br /&gt;If you would like to do this process before a specific date, please submit the request at least two weeks in advance. We are not saying that it will take two weeks for a moderator to get to the request- but just in case we don't get to it right away, you want to make sure that there's plenty of leeway for whatever you're hoping to have it done by. Remember, it takes 4 days in the dream docks to do this option on top of moderator approval time.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=plungeintofire&amp;ditemid=5682" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-06-10:2037054:5131</id>
    <link rel="alternate" type="text/html" href="https://plungeintofire.dreamwidth.org/5131.html"/>
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    <title>Location: W&amp;T Building</title>
    <published>2016-04-03T12:33:08Z</published>
    <updated>2016-04-03T19:01:31Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://plungeintofire.dreamwidth.org/5131.html#cutid1"&gt;Location: W&amp;T Building&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=plungeintofire&amp;ditemid=5131" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2013-06-10:2037054:5086</id>
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    <title>Location: Memoria Park</title>
    <published>2016-02-16T03:47:25Z</published>
    <updated>2019-06-07T21:51:23Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>24</dw:reply-count>
    <content type="html">Near the shrine in Genessia, a small park seems to have appeared. A number of benches are around, beautiful foliage. Everything is always green. Beneath the largest tree in the park, a large granite wall stands. The names of all characters who have disappeared from Genessia (ooc: dropped the game) are listed here. If your character takes their phone out near the stone slab, they will be able to write a small epitaph for their lost friends, lovers, family, enemies, or acquaintances. If the character reappears in Genessia, their name and epitaphs will fade from the marble slab.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;b&gt;EPITAPHS&lt;/b&gt;&lt;br /&gt;Emerald Sustrai: &lt;i&gt;You have changed me for the better.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Loki Laevatein: &lt;i&gt;Thank you, Loki-san, for helping us to smile no matter what.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Neopolitan: &lt;i&gt;How did it feel, Little Red?&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Mamoru Amami:&lt;br /&gt;&lt;i&gt;1. Smallest of shields, biggest of impacts.&lt;br /&gt;2. He was as the sun: simple, brave, and bright, and will be missed on our bleak nights&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Mariko Ishiwatari: &lt;i&gt;I'm sorry that you never got an answer from me. I miss you and hope you are happy.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Mikoto Mikoshiba: &lt;i&gt;The flowers are beautiful.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Orihime Inoue: &lt;i&gt;She gave a heart to the heartless. There will never be another like her.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Porrim Maryam: &lt;i&gt;She greeted with kindness and tender heart, softening the way&lt;br /&gt;Easing many hours and brightening many days&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Remilia Scarlet: &lt;i&gt;The chains of fate remain unbroken. By your side, always.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Ryugazaki Rei: &lt;i&gt;Butterfly Style Genius and Bestest of Friends&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Sakura: &lt;i&gt;A Princess of Sand met a Princess of Snow and became friends watching the stars together. Now, forever the best of friends, with the stars above as witness. May they remain that way until every point of light goes out.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Sans: &lt;i&gt;I love you Sans. Don't die.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Vyers, Dark Adonis: &lt;i&gt;My first and fastest friend who taught me how to fight&lt;br /&gt;Ne'er to meet again till joined in that good night&lt;br /&gt;A narcissist at heart whom one would fain adore&lt;br /&gt;He claimed to love himself, but he loved others more&lt;br /&gt;One insult for the one who forgot to say farewell:&lt;br /&gt;He may be the only demon who shall not taste of hell&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Zuko: &lt;i&gt;I may be great at talking, at length, but I never managed to come up with the right words. I don't think there &lt;/i&gt;are&lt;i&gt; words strong enough to express how much I miss you and how much you mean to me. Wherever you are, just know that no matter how many mistakes you make, I trust you'll find the path you were looking for in the end, even if it doesn't lead you back here. -WS&lt;/i&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;It is considered illegal to attack anyone within Memoria Park regardless of their legal status including criminals. If your character attempts to even once, the CPU will give them a device notification that doing so will transfer all crimes of note to your characters' record instead of the criminal's record. Any second attempt at aggression after this warning, regardless of who it is toward or how much time has passed, will result in the immediate notification of all city guardians and Genessia City's law enforcement/police force along with activate a GPS on your character's device until it is either destroyed or disabled by a City Guardian. Everyone deserves a chance to say goodbye and mourn their lost.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;NOTE:&lt;/b&gt; Anyone whose tag is listed in &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://genessia.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/community.png' alt='[community profile] ' width='16' height='16' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://genessia.dreamwidth.org/'&gt;&lt;b&gt;genessia&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; with a ★ in front their tag will be listed on the wall.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=plungeintofire&amp;ditemid=5086" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2013-06-10:2037054:3863</id>
    <link rel="alternate" type="text/html" href="https://plungeintofire.dreamwidth.org/3863.html"/>
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    <title>IC Metaplot Knowledge and Hints/Triggers</title>
    <published>2015-07-26T00:45:46Z</published>
    <updated>2019-10-18T17:21:53Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>2</dw:reply-count>
    <content type="html">&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://plungeintofire.dreamwidth.org/3863.html#cutid1"&gt;Game Plot&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=plungeintofire&amp;ditemid=3863" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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