Genessia Mods (
plungeintofire) wrote2015-01-29 02:36 pm
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SETTING: FAYREN
![]() CURRENT GUARDIAN: MAVIS VERMILLION LEGAL NOTICES: The following laws have been added by player characters in this city: -- Description A beautiful and rustic town with cobbled streets and buildings constructed primarily out of wood. There are several inns and taverns, a blacksmith's shop, and a few churches erected to various deities. Various races frequent this village, such as elves and dwarves, with the occasional rare being such as a minotaur or a gillman. Surrounding the town are a number of small farms, and beyond that lie enchanted forests, vast mountain ranges, and all kinds of mystical creatures, even dragons. The Beach & Ocean Fayren is known throughout Genessia for having the most pristine, most beautiful beaches. It's a long stretch and if you're the type to go swimming or sailing, there are at least a few miles of glittering blue ocean. The Cloister of Trials A holy building, worn with age, on the outside of which stands an imposing statue of an angel with a scale in its hands. The souls of all who enter will be weighed. Standing outside is an old monk, hooded and weathered, who seems to have made it his life's mission to warn people from carelessly entering. The aged building's exterior is the same for all who enter, but the interior is much different. Those who breach the massive stone doors will feel their hearts and minds probed, and what was hidden shall be laid bare. Large mountains, dense forests, dank caves: all or none of these may await for those who are tested. There are, naturally, many beasts which await. For those who brave the monsters without, they must contend with those within. Those who finish these trials may be rewarded -- some with great truths, either about themselves or the world; some with newfound strength, to overcome what awaits outside. But be warned: those who fail will have their reward as well. Some may be routed to a dark path, never to rise again. Beware, for those who exit the Cloister of Trials will change. What shape that change will take is up to them. Amatsu Inn - Owner: Ayame Sasaki A three-leveled traditional Japanese inn with the purpose of a retreat for those who wish to take a break from their everyday stresses. Built on the slope of a hill near a river that leads to the beach. It has multiple hot-spring baths and dining options, and provides spa and touring services of nearby forests, caves, and waterfalls. It has event spaces that can be rented for events involving large groups of people. For more information, see here. Cake Town - Owner: Orihime Inoue Rather than creating a stand-alone bakery in town, the Fayren branch of Cake Town is located on the first floor of the Amatsu Inn. Most of the goods sold here are imported from the Genessia City branch as batter and dough, but baked fresh on the premises to ensure that good bakery smell fills the air around this little shop. There's a large wood-fire oven for large rounds of bread with a nice rustic feel to it, with a good thick crust and a soft chewy interior. But of course, there's also a big variety of cakes, hand-held pies filled with fruit or minced meat and spices, cookies, and cute little tarts with simple dragons, fairies, and unicorns piped onto them with colored icing. The Dancing Donner The first floor is a pub that stays merry through the wee hours of the night, but the sound seems fairly well blocked-out in the small apartment space on the second level. There are only four rooms total for rent, but each has its own bathroom, wood stove, and comes fully furnished. Plus, the party is never far beneath your feet if you get bored. The Drunken Monkey A wild and rowdy tavern if ever there was one. The barmaids are plentiful and pretty, protected by the burly bouncers who are only too eager to pounce on a troublemaker and beat him senseless before tossing him in the dirty alley out back. The food is good and hot, and a roaring fireplace welcomes guests from the cold. Rooms are available on the second floor for those who are reluctant to go home for the night. Close to the bar is a raised stage for performers who happen to be traveling through looking to earn some coins, and there's a trio of musicians who are always on hand to provide lively music for those yearning for a jig. Fairy Haven On the furthest edge of Fayren, down a road and over a small bridge in the wooded area is Fairy Haven, the newly built guild and base of operations for the team of mages from Fiore. The building, built by Wily and his robots, is situated far enough from town that their shenanigans won't be disruptive. The main part of the guild is the hall where people can go to make mission requests, and where the most activity occurs in the guild. It is also equipped with a storage room or two and a kitchen area. A door at the back of the hall opens into a rounded courtyard where sparring occurs, and is bracketed by a pair of dorm buildings; boys on the left, girls on the right. Currently there are three rooms total in each dorm, with room for expansion should more people join the Fairy Tail Guild. Favnir Ruins The Favnir Ruins were discovered on November 11th, 2015. The magic in the ruins makes difficult to teleport into or out of it. It has been picked clean of all of the treasures that had been inside of it by bounty hunters and adventurers. There are many monsters inside (Reanimated Skeletons, Living Vines, Dire Bats, Clockroaches, Giant Boars, Dire Wolves, Twig Blights, Barghest and Stone Golems). These creatures turn into black mist when they are dispatched, and they don’t appear to be able to leave the Ruins. At least not without some magical assistance. Even then, however, the large creatures can only last outside of the ruins for ten minutes before the turn to black mist. The smaller ones can last up to an hour. The ruins appear to have belonged to a clan called the Favnir, but not much is known about them or why monsters inhabit it now. Fawn's Forge There are rumors that Fawn is part giantess, but for the most part, no one gives her flack about it. She makes the best weapons and armor in all the land. Without her forge, Fayren's knights would remain unprotected and unarmed. She only hires those she believes to be true of heart to assist her with her smithing. Fish Market In the harbor area, an open market for the day's catch is available. A variety of fishermen sell their catches from the sea. What's available may change based on the weather, and after a storm there will be less selection than days where the sea was kind to the fishermen. Due to Fayren's technology levels, the water in Fayren is the cleanest of all the archways, so the quality of fish is best from this market. The Forest A huge and largely uncharted forest, this environment takes up probably 80% of the Fayren archway. Most of the subarchway gates are located within the township. The forest itself is filled with creatures both mundane and magical and virtually no part is unlived in, even if you may not realize there's something nearby. It is not recommended that you upset the environment unless you want to face the consequences. Guardian's Tower A pagoda-styled structure built by former City Guardian Azula. Though the architecture style stands out from many of the other buildings, this one is fortified and has many Fire Nation-like qualities. It is now considered as an office for Fayren's current City Guardian. Island Sanctuary - Owner: Android 17 Non-Profit Organization, depends on donations. A place for rescued creatures that can't defend for themselves or neglected from owners. This includes monsters, pets, and other creatures. Juliet's Lair - Owner: Grell Sutcliff Juliet's Lair is a lingerie shop which will cater to high class buyers, those who have high tastes, and those who want to buy things discreetly via online service. Why does such a place need to exist? Well, not everyone wants to buy just any type of lingerie, and some people are shy or literally don't want their laundry known by all of the world. She can even go to a person's place of abode to outfit them with what they need at an extra cost. The store will be open only two days a week from the early evening until late at night, while orders online may be placed at any time. Lake Bellaheim: Deep in the mountains exists a beautiful lake formerly covered by a large canopy. Beneath the lake's surface is an underwater village inhabited by a tribe of mermaids, the areas closest to the shore being vaguely visible. The mermaids are currently friendly toward strangers, albeit curious as it has been a long while since they've received visitors. Mahora Fortune and Onmyoudo - Owner: Konoka Konoe A quaint, almost cottage-like building on a main thoroughfare in Everglade. The inside is flourished with a more Japanese styled flair, which includes various trinkets. Konoka sells Omyoudo charms, which vary in effect from being able to ward off humans and demons alike, various spells, or creating familiars, which include simple stuff like paper animals to doubles of people. The charms and their effectiveness depend on the magical power of the user. Konoka also offers fortune telling. The Maw Located far to the North of the Royal Castle, the Maw is a seemingly endless labyrinth of canyons and caverns carved deep into the earth. Mostly unmapped, explorers run the risk of coming across volcanic vents, lava flows, and a constantly shifting landscape from the seismic activity plaguing the region to say nothing of the monsters that make their homes there. Even approaching from the air is nearly impossible thanks to the clouds of ash and smoke blanketing everything. Rumors abound about what can be found in the depths, everything from treasure, a lost demonic civilization, even a gateway to the underworld. One thing is certain, exploring the Maw unprepared is suicide although explorers who are lucky or clever enough might be able to find a guide from one of the many goblin and orc tribes that inhabit the place after being driven out of the rest of Fayren centuries earlier. Notable sub-locations within The Maw: Mokona's Magical Cafe - Owner: Weiss Schnee A magical place where the mystical and the magical all come in one place. Enjoy the sinfully delicious treats while you enjoy the wonders of the cafe. May or maybe contain a lost and found. Once Upon a Time Enterprises - Owner: Regina Mills OUATE organizes, caters, and runs location-based and themed special events including parties, weddings, concerts, and balls. Whether big or small or your yen is for fairy tales or space operas, OUATE specializes in treating all of their clients like royalty. Other World's Teahouse The Other World's Teahouse's entrance appears to just be a shack with a very fancifully written name across the front. Upon entry, the shack seems to have nothing but a large body mirror with a note that says "Welcome, step right in." Those brave enough to touch the mirror will realize it is a portal to a fanciful tea shop located in the center of Fayren's mountains, unreachable by foot with the best view of the mountain tops. Hot fresh tea is served loose leaf and by hand only. Please do not break any mirrors within the Teahouse. Over the Moon - Owner: Sun Wukong Over The Moon is a shop in Fayren. It works in conjecture with Under The Sun Retrievals to offer a variety of things. It has a selection of animal meat, herbs and spices and ingredients that can possibly be used for magic rituals. A greenhouse is situated on top of the building with Over The Moon will grow and cultivate their own herbs and greenery. The items offered will expand and grow over time. Poultices, Potions, and Pinpricks! Looking to get started on your way to being a proper magic? Check out Poultices and Pinpricks, seller of poultice charms, recipes, cauldrons, spinning wheels, totems, dowsing rods/stones, and more. It's like an outlet mall for magic all crammed into one very claustrophobic building. It's probably better to ask the owner, Mag the Magnificent, for exactly what you're looking for. Despite the clutter, she knows exactly where everything is at exactly the moment you ask for it. Perhaps it's some kind of strangely activated detection spell. Who knows. Ribbons & Archive - Owned by: Eliot Durant Expanding on Eliot's information collecting business, the Fayren Branch will specialize in categorizing and researches magical artifacts. The goal is to make it easier to find magical solutions to specific problems. Royal Castle and Ivory Tower The king, queen, prince, and princess all dwell at the beautiful, alabaster castle, which is settled high on the hill to overlook the village of Fayren. Banners of red and gold fly from the towers, matching the tunics of the royal guards who patrol the stone halls. The tallest spire is that of the Ivory Tower, where magicians and spellcasters of all kinds gather to study and learn their art. The two teachers are Trynn and Rameus, a young wedded couple. Trynn teaches white magic and healing spells, while her husband Rameus teaches offensive spells and combat capabilities. Schnee Company: Fayren Branch - Owner: Weiss Schnee Located near archway entrance inside Fayren, Schnee Company provides information and services in order to help newcomers to Fayren adjust to a more traditional technology level, travel services, finding housing and employment within the city, basic maintenance of city events and planning, as well as travel planning and assistance with public transportation services. A subsidiary of the welcoming branch and headquarters in Genessia, this branch of Schnee Company focuses on Fayren-relevant services. Schnee Company offers workshops on horseback riding, agriculture, magic, and much more in addition to their usual services. Scribes and Scripts - Owned by: Mavis Vermillion It’s a smallish shop and will soon be filled with books. There is a back room where things that need to be cataloged or priced sit on organized shelves as well as a back door that remains locked. The front of the store is open with wooden book shelves lining the walls and a few shorter shelves in the center. It designed so the person sitting at the counter in the back right of the store can see everyone in the store at once. There is a pedestal in the middle of the room with magical protective runes written around its base. A feathered pen and a book rest on the light brown Birch wood pedestal, which is meant for people to write information in about Genessia or things that they find here. Levy had set up the protective spell making it impossible to remove the book from the pedestal unless she is there to remove it. There are small signs along the wall designating different sections that were requested by those who responded to her message: Text Books, History of Worlds, Romance, Games, and Magic. There are a few smaller sections with smaller sighs but she’s made sure to collect these particular books. There is a sign at the front of the desk with the words: Book Hunters. If a book isn’t there then they will surely try and find it. The Singing Meadows A flowery meadow with a number of reed-like plants. When the winds blow through the reeds, it sounds like the meadow is singing. It's a lovely sound, and a wonderful place to relax. Sir Cedric's School for Squires Sir Cedric's teaches those of all ages in the art of physical combat with various weapons befitting the age of knights. This is not a school for magicians, this is a school for those wishing to learn or teach swordsmanship, archery, mace work, shield work, how to use a catapult, and more. Note: Sir Cedric may teach combat, but does not have the right to knight anyone. You must be knighted by the king and queen of Fayren, but here you may learn the chivalrous path. Those who do not follow the code of chivalry will be removed from the grounds and asked not to return. Under the Sun Retrievals - Owner: Sun Wukong Under The Sun Retrievals is a business based in Fayren that specializes in retrieving herbs and other ingredient type items from around the Fayren area. Their biggest customers are Potion Shops and Apothecary, but anyone that wants a specific thing retrieved from the forest need only put in an order. Aside from that, they also hunt the creatures and animals of the Fayren Forest for people or professions that might desire animal parts or meat. Underground Waterways A long abandoned sewer system filled with running water, twisting corridors, and plenty of creatures that now make it their home. It's been said to even have become a font of magic, a place so riddled with magical energies that strange things could be found there such as glowing mushrooms and other magic-infused fauna. Dangerous monsters lurk there, feeding off the old magicks, but it is home to many great alchemical resources as well. Current Archways Activated Archangel City - Activated by Anastasia Leonhart CLOSED BUT PAID FOR ARCHWAYS: Snake Mountain (Activated by Skeletor), Ice King's Palace (Activated by the Ice King), Babylon Treasure Storehouse (Activated by Gilgamesh), Erdemorne, Salimdor (Activated by Ivina Darcann), Nassau (Black Sails ver.)(Activated by Eleanor Guthrie) CLOSED ARCHWAYS (by in-game action): None. |