Genessia Mods (
plungeintofire) wrote2017-05-24 07:56 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
City Guardians, Government Leaders, and Criminal Justice
What's a City Guardian?
A City Guardian is a special position that must be earned both ICly and OOCly. This character is in charge of protecting a city from threats, both internal and external, and keeping the peace. Note that morality has nothing to do with it; an antagonist can be a City Guardian the same as a protagonist can. A nomination and campaign period will last 1.5 to 2 weeks during which any character that ICly demonstrates his or her willingness to take on such a role will be considered. This will be followed by an OOC poll to determine which character should receive the job (assuming any others wish to run). If only one character/player is interested for the City Guardian position in a specific city, a poll will not be necessary and the character will win the election by default.
Elections will be held in June and December. If the player of a City Guardian drops and there are 3 months or more left, an emergency election may be held. If there are less than 3 months, a Deputy Guardian may take over duties temporarily until the next election.
OOCly, a City Guardian is expected to be at least moderately active due to their higher level of involvement with the city, and is expected to make at least one post to the IC community every other month, preferably more frequently than that, and still comment other characters in between. The player of a City Guardian is also asked to come up with at least one (and hopefully more!) city-wide event during their six-month term to encourage more RP opportunities, as well as submit 1-10 bounty hunting hooks each month to be used in the bi-weekly newspaper (bounty hunts do not have to be moderated by the guardian, but we happily encourage this if the guardian player is up to the task). Failure to do so may result in a loss of the job, which will be offered to the public once more, and they may not be re-elected during the next election. A city guardian may personally select up to two "Deputy Guardians" to support them; a poll is not necessary for these assistant positions, as anyone may apply ICly for the job and the guardian is responsible for deciding who to accept and who to reject. They may also personally choose one executive assistant to handle more mundane affairs such as paperwork, media relations, and keeping the office stocked with coffee. The other three deputy spots will be open to the public and filled on a first-come first-served basis. Please also note a few additional guidelines regarding elections for City Guardians:
ICly, government leaders are responsible for implementing, revising, and disposing of laws. They are also the go-to person for city and community issues, such as sponsorship of fundraising, gathering volunteers for special projects, and keeping citizens informed. Guardians are responsible for keeping people safe. There is some overlap between the two, and the positions can work in perfect harmony if both characters are agreeable. If the players are both on board, however, there can be plenty of conflict and strife with a city guardian trying to mitigate a government leader's weird or selfish laws.
OOCly, government leaders and guardians will be able to work closely with the mod team when brainstorming events, and the mods will typically ask for volunteers if a certain event will affect only one or two cities. Guardians will typically be in a good position to defend other characters in the case of an emergency and (as long as they're willing to take the proper initiative) be exposed to more action-oriented RP hooks, and both types of roles are likely to be considered for important roles in future events.
How does the Genessia criminal justice system work? Like, do the subarchways have their own systems or is it all central? Do they have the death penalty?
Each archway has its own system! See below:
Genessia: There is currently a police force and jail, in addition to a superpowered jail for high priority and supernaturally dangerous criminals. Officers will enforce the laws under the leadership of the City Guardian. Whether the Death Penalty is allowed or not is up to the current Government Leader.
Attleton: This is a Citizen's Arrest! Attleton is largely run by the Neighborhood Watch, which is probably why there's a lot of street crime, but there isn't much in the way of a real police force here. NPC citizens will definitely come try to interfere if they can. Capital punishment is not legal in Attleton.
Everglade: Think old fashioned Scotland Yard-style police force. They will look for evidence, but since there's a lot of mystical stuff here, it's a little difficult sometimes. They may also consult psychics for testimony and mediums to ask the dead to give their testimony in court. The death penalty may be decided upon in court, but it's unlikely and only after a loooong jail sentence. Unfortunately, they don't have a 'Sherlock' so unless the City Guardian is busy, most of the large cases are left to the City Guardian's discretion or bounty hunters.
Fayren: Knights and guards focus on defending more important areas/objects/events and will step in if they see something going on in front of them, but overall? It's the City Guardian's job to protect the citizens themselves. There is a court if a person is caught, but it isn't exactly fair and most of the evidence is based on hearsay, rather than actual quantifiable data. There's no set standard for punishment, so depending on who you pissed off, it could be anything from being put in the stocks for a day to being executed by hanging or other medieval-style death. City Guardians may suggest punishments, however, and these suggestions are typically yielded to unless the person your character pissed off specifically was in the courts of royalty.
Nova City: There is a Robopolice force in addition to whatever force the City Guardian brings. Nova City is fairly self-sustaining when it comes to local authorities, many of the forms of security in the area being mechanical in nature. There are, of course, plenty of criminals that find ways around this. It's never a dull job, and if you've got a know-how with tech, it could definitely give you the edge in Nova City. Capital punishment is currently outlawed in Nova City. However, if a security/police robot catches you in the act, they will attempt to stop you and do not typically hold back those resisting arrest. As of September 2016, Nova City requires bounty hunters to hold a license to prevent wanton cruelty and severe property damage. The city is also broken up into security sectors to improve safety.
There are bounties in the newspaper. What's the deal with them?
Bounties are tasks your character can complete that count as bonuses to your character's income that last for a while depending on how big of a bounty it is. Basically, add an extra star onto your character's income as a "boost" for that month. (Information about income is available on the employment page.) A bounty's worth will be listed typially from 1-4 * point values (and sometimes more) and be equivalent to a month's salary at the corresponding level.
A player will be allowed to claim bounties and handwave most of them, but for every 3 claims they need to have at least 1 log posted. To claim a bounty, reply to the most current newspaper post that it was listed in. This needs to be done whether a log is attached or not.
My character broke the law and went to jail. I'm fine with accepting IC consequences, but what now? This is boring.
Worry not! If your character is a villain and still has access to their pendant, they can escape to Somorrah by concentrating and walking through any door, so that bathroom break can double as a flight to sweet freedom. You can also arrange jailbreaks with other characters, and working things out with the guardian and deputy players. If all else fails (i.e. they don't have a pendant, the players are being hardheaded about your character being active again), the pendant will be mysteriously returned to them after 1-2 weeks, and the character can close their eyes and *think* about stepping through a door to be teleported to Somorrah. If your character is jailed and not a villain, then arrangements should be made OOCly for your character's escape with other relevant players.
A City Guardian is a special position that must be earned both ICly and OOCly. This character is in charge of protecting a city from threats, both internal and external, and keeping the peace. Note that morality has nothing to do with it; an antagonist can be a City Guardian the same as a protagonist can. A nomination and campaign period will last 1.5 to 2 weeks during which any character that ICly demonstrates his or her willingness to take on such a role will be considered. This will be followed by an OOC poll to determine which character should receive the job (assuming any others wish to run). If only one character/player is interested for the City Guardian position in a specific city, a poll will not be necessary and the character will win the election by default.
Elections will be held in June and December. If the player of a City Guardian drops and there are 3 months or more left, an emergency election may be held. If there are less than 3 months, a Deputy Guardian may take over duties temporarily until the next election.
OOCly, a City Guardian is expected to be at least moderately active due to their higher level of involvement with the city, and is expected to make at least one post to the IC community every other month, preferably more frequently than that, and still comment other characters in between. The player of a City Guardian is also asked to come up with at least one (and hopefully more!) city-wide event during their six-month term to encourage more RP opportunities, as well as submit 1-10 bounty hunting hooks each month to be used in the bi-weekly newspaper (bounty hunts do not have to be moderated by the guardian, but we happily encourage this if the guardian player is up to the task). Failure to do so may result in a loss of the job, which will be offered to the public once more, and they may not be re-elected during the next election. A city guardian may personally select up to two "Deputy Guardians" to support them; a poll is not necessary for these assistant positions, as anyone may apply ICly for the job and the guardian is responsible for deciding who to accept and who to reject. They may also personally choose one executive assistant to handle more mundane affairs such as paperwork, media relations, and keeping the office stocked with coffee. The other three deputy spots will be open to the public and filled on a first-come first-served basis. Please also note a few additional guidelines regarding elections for City Guardians:
- •If a City Guardian candidate does not participate in any part of the election process beyond declaring that they are running, their name will be removed from the polls. Moderators will check before the poll is posted to confirm.
•If for whatever reason a candidate is declared the winner of the poll and then decides to drop or concede, the next runner up will be named as long as it is within 2 weeks of the poll's close.
•If no candidate runs for a position, the current City Guardian will be asked to continue their position until the next election. If the current City Guardian declines, the position will be offered to their first hired, currently working deputy, then to their second deputy. If all parties decline, the election nomination process will be reopened solely for the city in question.
ICly, government leaders are responsible for implementing, revising, and disposing of laws. They are also the go-to person for city and community issues, such as sponsorship of fundraising, gathering volunteers for special projects, and keeping citizens informed. Guardians are responsible for keeping people safe. There is some overlap between the two, and the positions can work in perfect harmony if both characters are agreeable. If the players are both on board, however, there can be plenty of conflict and strife with a city guardian trying to mitigate a government leader's weird or selfish laws.
OOCly, government leaders and guardians will be able to work closely with the mod team when brainstorming events, and the mods will typically ask for volunteers if a certain event will affect only one or two cities. Guardians will typically be in a good position to defend other characters in the case of an emergency and (as long as they're willing to take the proper initiative) be exposed to more action-oriented RP hooks, and both types of roles are likely to be considered for important roles in future events.
How does the Genessia criminal justice system work? Like, do the subarchways have their own systems or is it all central? Do they have the death penalty?
Each archway has its own system! See below:
Genessia: There is currently a police force and jail, in addition to a superpowered jail for high priority and supernaturally dangerous criminals. Officers will enforce the laws under the leadership of the City Guardian. Whether the Death Penalty is allowed or not is up to the current Government Leader.
Attleton: This is a Citizen's Arrest! Attleton is largely run by the Neighborhood Watch, which is probably why there's a lot of street crime, but there isn't much in the way of a real police force here. NPC citizens will definitely come try to interfere if they can. Capital punishment is not legal in Attleton.
Everglade: Think old fashioned Scotland Yard-style police force. They will look for evidence, but since there's a lot of mystical stuff here, it's a little difficult sometimes. They may also consult psychics for testimony and mediums to ask the dead to give their testimony in court. The death penalty may be decided upon in court, but it's unlikely and only after a loooong jail sentence. Unfortunately, they don't have a 'Sherlock' so unless the City Guardian is busy, most of the large cases are left to the City Guardian's discretion or bounty hunters.
Fayren: Knights and guards focus on defending more important areas/objects/events and will step in if they see something going on in front of them, but overall? It's the City Guardian's job to protect the citizens themselves. There is a court if a person is caught, but it isn't exactly fair and most of the evidence is based on hearsay, rather than actual quantifiable data. There's no set standard for punishment, so depending on who you pissed off, it could be anything from being put in the stocks for a day to being executed by hanging or other medieval-style death. City Guardians may suggest punishments, however, and these suggestions are typically yielded to unless the person your character pissed off specifically was in the courts of royalty.
Nova City: There is a Robopolice force in addition to whatever force the City Guardian brings. Nova City is fairly self-sustaining when it comes to local authorities, many of the forms of security in the area being mechanical in nature. There are, of course, plenty of criminals that find ways around this. It's never a dull job, and if you've got a know-how with tech, it could definitely give you the edge in Nova City. Capital punishment is currently outlawed in Nova City. However, if a security/police robot catches you in the act, they will attempt to stop you and do not typically hold back those resisting arrest. As of September 2016, Nova City requires bounty hunters to hold a license to prevent wanton cruelty and severe property damage. The city is also broken up into security sectors to improve safety.
There are bounties in the newspaper. What's the deal with them?
Bounties are tasks your character can complete that count as bonuses to your character's income that last for a while depending on how big of a bounty it is. Basically, add an extra star onto your character's income as a "boost" for that month. (Information about income is available on the employment page.) A bounty's worth will be listed typially from 1-4 * point values (and sometimes more) and be equivalent to a month's salary at the corresponding level.
A player will be allowed to claim bounties and handwave most of them, but for every 3 claims they need to have at least 1 log posted. To claim a bounty, reply to the most current newspaper post that it was listed in. This needs to be done whether a log is attached or not.
My character broke the law and went to jail. I'm fine with accepting IC consequences, but what now? This is boring.
Worry not! If your character is a villain and still has access to their pendant, they can escape to Somorrah by concentrating and walking through any door, so that bathroom break can double as a flight to sweet freedom. You can also arrange jailbreaks with other characters, and working things out with the guardian and deputy players. If all else fails (i.e. they don't have a pendant, the players are being hardheaded about your character being active again), the pendant will be mysteriously returned to them after 1-2 weeks, and the character can close their eyes and *think* about stepping through a door to be teleported to Somorrah. If your character is jailed and not a villain, then arrangements should be made OOCly for your character's escape with other relevant players.